@lastiction
Joined on July 15th, 2017, this user has been a member for 3,260 days and is the 871st person to register an account.
Has 12 submissions, the first one uploaded on April 16th, 2018 and the most recent on October 30th, 2022.
Of those, 4 have been featured and 4 have won Users' Choice.
On average, each submission earns 15,177 downloads.
In total, they have been download 197,306 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 59 stickfigures.
On average, when this user rates stickfigures, they are 98% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 22 comments on non-activity pages of the site. Alternatively, this user has made 860 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 1 time.
This member is not a Users' Choice voter.
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Replying to comment by:
@kingstarsalt
Btw once I finish this I’ll be completely dedicated to making my move set for nodetendo so I’ll try to finish it quickly -
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@kingstarsalt
Btw once I finish this I’ll be completely dedicated to making my move set for nodetendo so I’ll try to finish it quickly-
Replying to:
this is incredible!!
dont worry about being dedicated to the moveset, take as much time as you need
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The last oatmeal cookie got these bros crazy
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This looks like an infinite loop
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This is an intervention squiddy.
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How do I know you all aren’t just a figment of my imagination and I’m in a coma
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🤨📸
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He chewed five gum while making this
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Just watched this hockey thing it was the first thing that came to mind 😔
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You could give him a bud light and I still wouldn’t believe that’s a male
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Merry Christmas
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King schlong
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Update:
Running jump
Backwalk
JumpYou might wanna include more movie clips in the group desc cause I started thinking about mortal kombat and street fighter animations and how they work. Stuff like a running jump, back jump and back walking is necessary. Or else you’re gonna have only forward animations while going backwards lol
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well, when they go backwards they just turn around, but ill include running jump
but i think people are tired of me constantly changing the move list lol
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Replying to:
I think the backwalk/dash is a good idea. An example, of no backwalk is used in the default project
Another thing is landing lag.
For example, if I used a midair move, and hit the ground before the anim was fully finished, it would cancel it and play the anim and then I would be able to act again.
An example of no landing lag is used in the default project below.
Also, I think it would be a good idea to add rolling. But only when your on the ground. So only front and back.
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You really just can’t keep getting away with this.
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Wow
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damn, that’s crisp, I enjoy