@luckyanims
Joined on August 2nd, 2017, this user has been a member for 3,245 days and is the 1,539th person to register an account.
Has 60 submissions, the first one uploaded on November 14th, 2017 and the most recent on December 20th, 2025.
Of those, 4 have been featured and 27 have won Users' Choice.
On average, each submission earns 2,107 downloads.
In total, they have been download 126,437 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 204 stickfigures.
On average, when this user rates stickfigures, they are 83% positive.
Also, they are typically 90% positive when rating animation spotlights.
Has made 305 comments on non-activity pages of the site. Alternatively, this user has made 7,298 comments on actual activity pages of the site.
They have visited the site consecutively for 919 days, their best streak being 988 days. On average, they post 5 updates and 2 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 137 consecutive votes.
Project DreamscapeOwner
Luckys Secret secret secret groupOwner
HOURSOwner
Sen's AbominationsOwner
Sen's Gift ShopOwner
D.T.S - Gods and GoddessesOwner
EXILED πOwner
Sen's Embed DungeonOwner
Project Expiration DateOwner
Sticknodes Official Tournamentadmin
ποΈ SN β Site Log 2024 ποΈmod
ποΈ SN - Site Log 2023 ποΈmod
Databrawl Group (Remastered)mod
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Damnit all, now theyβre colonizing minecraft
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Todd Howard and Money
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Great! Awesome job guys.
When are we getting text layering
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This will be abused a lot -
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Buzzing noises right next to me ear just set me off for some reason. I know it sounds stupid but it doesnβt even have to be an insect, if thereβs any buzzing near my ear I instantly recoil
This is why I actually almost concussed myself on a screen door recently. As I was opening it a deerfly passed by my ear and I recoiled into the fucking half opened door -
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That fucking gmod bit lmfao
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Itβs awful, but worth it.
Just to let you know
If you increased the size of the landscape, make sure to increase the amount of nodes on it too (I forgot the name but it basically makes it look less blocky) It’ll prevent the blocky appearance the landscape has. You can just look up how to make mountains as well.
Also, when making a texture, You should add the textures of the following:
Color (obviously)
Specular
Roughness
Bump
If the dirt texture you have here comes with these textures add more image textures and add them to the principled bdsf, first connect them to texture coordinate of course. (If you don’t know, texture coordinate applies the textures correctly to the object)
If it doesn’t come with the textures, simply duplicate the color texture and add it to everything else. You can also change the color of the texture by adding a color ramp between the image texture and the principled bdsf. Add two of them though, the first color ramp kind of changes how many blacks and whites there will be. The second color ramp will change the color.
Also, when using texture coordinate, if the texture looks too big or low quality, you can add a mapping node between the image texture and the texture coordinate. Play around with the scale until it looks small enough. You can also instead of using generated on the texture coordinate, use object. It can make it look smaller.
Otherwise from that, there are other things too. When creating a light source, if you want it to glow make sure to add emission to the principled bdsf and turn on bloom. That way it’ll look like it’s glowing. (To the object, not the light source.)
And when creating a sky, there is actually a sky texture that you can use, you can search for that on yt on how to use it. You can also create an atmosphere too but thats also complicated, use yt for that as well.
You can also make clouds, however that’s a bit more complicated since it involves using volumetrics. You can search on yt for how to make clouds.
To get a better understanding of everything, here are some videos that help
(this one below this text uses an addon, but it can show you about mixing textures.)
(Watch blender gurus donut tutorial to get an idea on modelling and stuff)
Your computer is also definitely way better than mine, so you can also try to get into cycles rendering which calculates all light bounces unlike eevee which is more for quick renders.