• Profile picture of Mace-gogamer

    Mace-gogamer 2021-05-27 15:40:36 UTC

    @ralph
    I Have an idea.. where you can make an animation whatever fps- but then u have this one thing where u can speed up the fps on that frame and the others until the person turns it off

    Should This Happen?

    • 40%
    • 60%
    5 votes
    Log in to vote!
    1
    • Gmyes

      2021-05-27 15:41:33 UTC 0
    • Frame delay tho

      2021-05-27 15:44:22 UTC 0
      • Replying to: hikariFrame delay tho

        it cost a lot of frames

        2021-05-27 15:55:15 UTC 0
      • Replying to: hikariFrame delay tho

        Even if it would cost alot of frames- it would help the community- it would help combat animations- it would for me- because i animate with 10 FPS but when i try to do a Hand-To-Hand Combat its slow and doesn’t look good

        2021-05-27 16:27:13 UTC 0
        • Replying to: Mace-gogamerEven if it would cost alot of frames- it would help the comm

          Then just don’t animate at 10 fps, it’s not great for most animations
          Also, your animations, while tweened, are a bit choppy and the tween doesn’t help. You need to turn in off, work on easing between different movements, and smoothen up the pose transitions.

          when i try to do a Hand-To-Hand Combat its slow and doesn’t look good

          It doesn’t look good because you rely heavily on tween and don’t move through poses great, gotta ease it up.

          2021-05-27 16:42:18 UTC 1
          • Replying to: teo diggity danThen just don't animate at 10 fps, it's not great for most

            I just struggle with making good stick figures for combat- and i watched one of your videos and saw how the usual combat figures are- but i don’t know how to make them like that- and non tween is hard for a walk animation and all that

            2021-05-27 17:16:04 UTC 0
            • Replying to: Mace-gogamerI just struggle with making good stick figures for combat- a

              2021-05-27 19:00:13 UTC 3
              • Replying to: teo diggity danhttps://www.youtube.com/watch?v=uDqjIdI4bF4

                thanks

                2021-05-27 20:15:24 UTC 1
    • there’s slow motion already, which basically adds frames during the tweening phase to slow it down

      this is on a per-frame basis

      this can also be used to speed up the tweening, thus making it go faster

      2021-05-27 20:51:35 UTC 1
      • Replying to: Ralph (Developer)there's slow motion already, which basically adds frames du

        Well if it’s a slow motion feature- how do we make it go faster?

        2021-05-27 21:15:10 UTC 0