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Maybe make an option for something called “priority nodes” which makes their selectors bigger and easier to tap
I can see it maybe being useful in complex figures with a lot of moving nodes
Maybe make an option for something called “priority nodes” which makes their selectors bigger and easier to tap
I can see it maybe being useful in complex figures with a lot of moving nodes
This would be rad
I could use it on my cars, make the doors, wheels, master node and hood all priority nodes
It’d be way easier for people to understand the node barf that are my cars
funny i’ve considered things like this
my idea was to give nodes “layers” inside figures, like A, B, C and in the bottom corner of the app at any moment you can have all figures show “All nodes” or “A, B, C” layer of nodes
of course what these layers mean changes per stickfigure and is up to the creator, setting layer “A” on may show all the major movement points of Goku but not change anything about the nodes of the gun he’s holding to the childs head you know
arc shot it down though
told me i was a disgrace
Actually now that I think about it, sticknodes already has something like this
When you make a stick fig, if you pushed a segment to the top, it will automatically be easier to select as opposed to nodes bellow it
I think this isn’t as much as a feature idea as it is just learning how to node properly
visually you may want a node down below but perhaps want it selectable easily
there’s always probably ways around it, by building things in a different manner like you mention tho, but is just added work vs a dedicated feature to make it easier
I actually think the A, B, and C layers sounds like a great idea. I play this gane called Geometry Dash and it has this, but with a LOT more layers. And it’s very helpful.
It’s a good idea
Can you do this already you geriatric fuck
Also please get me some like node colors that can show through a few figures I wanna make some like see-through figures ong
stick nodes if it was good
This is an amazing idea