Replying to:Ramoxfire V2Certain and most figs on this site onless edited a certain w
Well here’s the thing.
If you’re like Vamrack, you’ll say detailed figs are irritating to animate. In truth, they just require more skill and patience as well as clever thinking, swapping between actual limb and simplified versions for intense actions.
It’s why super good detail animatiors are hard to find in SN, cause the skill wall turns them away
Replying to:UnknownWell here’s the thing.
If you’re like Vamrack, you’ll say de
I’m fine with detailed figs they don’t bother (Well accept walk cycles but that’s another story). However all figures have limitations and for heavily detailed figures limit a lot of flexibility in movement like above
Replying to:dezwaywhen animating it doing a stretch horizontally, when the str
And that makes smooth movements? This creates the problem of blurring everything when doing combos like above. Then if this is used often 1 people will catch on and 2 this also create the problem of unrealistic movements with realistic figures
Replying to:Ramoxfire V2I’m fine with detailed figs they don’t bother (Well accept w
As for you epitaph
everyone keeps saying “a skilled animator would ” but NO ONE tells how. The issue is that hyper detailed figs (Ev being prime example) could only do movements like this with separate figs and no tween
Your figs have enough simplicity to pull it off
Replying to:UnknownYou’re still gonna be ruined by your rejection of criticism
I’m not rejecting criticism I’m just think a bout how I would accomplish a constant turning motion with a detailed fig plus these aren’t ment to be good they are just little animations I do when I’m bored
User Banned
Dude.
I told you how to improve.
Are you just ignoring me.
Yes
User Banned
Wow, that’s gonna bite you in the ass in the future
I Don’t have an ass I’m an a.I.
User Banned
You’re still gonna be ruined by your rejection of criticism
Correction he going to be ruined because he didn’t agree or listen to you. Because that’s allways how it’s seems to go
User Banned
If anyone else criticised, it would be the same. I don’t give myself some special privileges.
Certain and most figs on this site onless edited a certain way can’t be used for movements like above
User Banned
Well here’s the thing.
If you’re like Vamrack, you’ll say detailed figs are irritating to animate. In truth, they just require more skill and patience as well as clever thinking, swapping between actual limb and simplified versions for intense actions.
It’s why super good detail animatiors are hard to find in SN, cause the skill wall turns them away
I’m fine with detailed figs they don’t bother (Well accept walk cycles but that’s another story). However all figures have limitations and for heavily detailed figures limit a lot of flexibility in movement like above
and skilled animators would know how to work around that
Sigh
Ok tell me how you can work around this with explosive bullets RHG/POC
when animating it doing a stretch horizontally, when the stretch occurs, blur the figure to the maximum to mask the imperfections
And that makes smooth movements? This creates the problem of blurring everything when doing combos like above. Then if this is used often 1 people will catch on and 2 this also create the problem of unrealistic movements with realistic figures
we weren’t ever talking about smooth movements m9, we were talking about how to work around the problem of flexibility in detailed figs
And smooth should be with said movement and flexibility otherwise it would look off and bad
As for you epitaph
everyone keeps saying “a skilled animator would ” but NO ONE tells how. The issue is that hyper detailed figs (Ev being prime example) could only do movements like this with separate figs and no tween
Your figs have enough simplicity to pull it off
I’m not rejecting criticism I’m just think a bout how I would accomplish a constant turning motion with a detailed fig plus these aren’t ment to be good they are just little animations I do when I’m bored
User Banned
And we explained to you exactly how.