@nln56
Joined on July 19th, 2022, this user has been a member for 1,438 days and is the 163,214th person to register an account.
Has 59 submissions, the first one uploaded on May 25th, 2022 and the most recent on March 25th, 2025.
Of those, 1 has been featured and 20 have won Users' Choice.
On average, each submission earns 2,134 downloads.
In total, they have been download 128,072 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 114 stickfigures.
On average, when this user rates stickfigures, they are 97% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 821 comments on non-activity pages of the site. Alternatively, this user has made 13,183 comments on actual activity pages of the site.
They have visited the site consecutively for 18 days, their best streak being 280 days. On average, they post 4 updates and 20 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 64 consecutive votes.
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Oh I aint judging
I love caddies too, it’s just, they aren’t necessarily the most… reliable cars
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I guess the only good thing about this mod will be the models. I would’ve done acceleration, handling and efficiency stats but apparently, if I wanted to do allat, it’d set me back atleast a year or 2 just to learn how the procedures work and communicate with each other.
Not to mention getting the right animations to play
If my mustang is taking a hard corner at full velocity, it better fiddleing look like it’s tires are begging for the sweet release of popping.
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So I’ve tried to make a decent base for the car mod im tryina make in mcreator, but literally everything I’ve tried to do hasn’t worked
I’ve tried to make an entity with the same controls as a vanilla MC boat but for some reason, mcreator makes it fiddleing hell to do that
NO I DONT WANT THE ENTITY TO LOOK IN THE SAME fiddleING DIRECTION THE PLAYER IS EVERY GOD DAMM TICK
I WANT THE DAMM THING TO BEHAVE LIKE LITERALLY ANY REAL VEHICLE WOULD
seriously I’ve tried to find a way to disconnect the entity yaw from the player head yaw but it won’t have it
And I did think I found a fix on mcreator, a guy was asking if there was a way to make the entity not always face the same direction the player was facing, and have to be turned via keybinds like a boat or… you know… any fiddleing steering system in any fiddleing PC racing game.
BUT GUESS fiddleING WHAT???? the guy deleted the image of the procedure script structure so I have no idea what the fix even was.
fiddle mod deving i wanna blow some stuff up with a rocket launcher

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Roasting other people’s jokes in the big 25 🥀🥀🥀🥀🥀🥀🥀🥀🥀
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Question: why are you looking for cadillac sedans?
Also the ford identifies as a CTS
leave him be
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Hit them in the back of the head with a rusty crowbar
(dont)
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DID SOMEONE SAY “did someone say impala?”

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Well I WAS going to make a base for a car mod for MC but APPARENTLY it’s fucking rocket science to figure out how to
No shit
Make something turn when a key is pressed.
Seriously what the fuck
THIS IS WHY IM NOT IN GAME DEVELOPMENT
God forbid I want to make a decent, remotely realistic car mod this decade. -
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Actually probably
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Be thankful you have a shelter
We have A rinky ass apartment older then my mid 40 year old dad that has utility lines more fragile then my ego.
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I guess the only good thing about this mod will be the models. I would’ve done acceleration, handling and efficiency stats but apparently, if I wanted to do allat, it’d set me back atleast a year or 2 just to learn how the procedures work and communicate with each other.
Not to mention getting the right animations to play
If my mustang is taking a hard corner at full velocity, it better fiddleing look like it’s tires are begging for the sweet release of popping.