Replying to:KB_SquaredThat is a legit reason, and it dosen’t look lazy it looks li
“I like it” is not a valid reason. I could just say “I don’t like Scarves” but if that’s all i had, it’d be a bulls**t pount.
But I don’t, i have many points in fact.
Replying to:UnknownIncorrect. Detail proves your skill and will keep viewers en
…..why would I do that for a fight, he’s simple and easy to use. I don’t care about fig making skill, it’s cool or whatever but I don’t see it as nessisary.
Replying to:KB_Squared.....why would I do that for a fight, he’s simple and easy t
He’s easy to use = you’ll never get better.
Using more complex figs forces you to think creatively to overcome the challenges you’ll face and you’ll gain vital experience. Hence why my Channel has expanded so well, because I’m fighting through those challenges and learning valuable experiences along the way, it’s easy to see by seeing the skill incline from SNM Ep.1 to Ep.11
Replying to:UnknownIncorrect. Detail proves your skill and will keep viewers en
Characters design is another skill from animating, similar to how story/character development is a different skill. I agree that it can show you that you have skill, but you don’t have to have good characters to say “Hey look I make animations”
Replying to:UnknownWell then you’ll be stuck in the same tier as SGA then. Well
Ye
I believe that you should get used to animating with bases, then get used to animating with rather simple figures, then some with good detail. I mean, even EB STILL animates with bases
Replying to:CookieInTheFaceYe
I believe that you should get used to animating with bas
You get used to animating with bases in your early years, your first year of animation like i did. Then you abandon them and develop your detail skills so you can learn how to animate complex figs
Replying to:KB_SquaredDude that you, not me, not cookie, not anyone else. Focus on
I already do.
It’s everyone, it’s skill and progression. There’s only one answer for your reply and it’s that your lazy and can’t be arsed to actually try.
Enjoy faliure
User Banned
I DON’T DIG BASE FIGS
Ok, whatever. Dig what you want
It was meant to be simple fam
User Banned
Why though, there’s no reason
The reason is I like it that way
User Banned
You need a legit reason because it looks lazy
That is a legit reason, and it dosen’t look lazy it looks like a stickfigure
User Banned
“I like it” is not a valid reason. I could just say “I don’t like Scarves” but if that’s all i had, it’d be a bulls**t pount.
But I don’t, i have many points in fact.
Ok then go bother someone else about their stickfigure
User Banned
Fine. I tried to help you, you were arrogant. Your grave.
There’s also no reason to be detailed
Correct
Thank
You
User Banned
Incorrect. Detail proves your skill and will keep viewers engaged, even during mundane scenes
…..why would I do that for a fight, he’s simple and easy to use. I don’t care about fig making skill, it’s cool or whatever but I don’t see it as nessisary.
User Banned
He’s easy to use = you’ll never get better.
Using more complex figs forces you to think creatively to overcome the challenges you’ll face and you’ll gain vital experience. Hence why my Channel has expanded so well, because I’m fighting through those challenges and learning valuable experiences along the way, it’s easy to see by seeing the skill incline from SNM Ep.1 to Ep.11
Ok whatever, regardless he’s not changing anytime soon
Characters design is another skill from animating, similar to how story/character development is a different skill. I agree that it can show you that you have skill, but you don’t have to have good characters to say “Hey look I make animations”
User Banned
Well then you’ll be stuck in the same tier as SGA then. Well animated but too unoriginal to survive
Ye
I believe that you should get used to animating with bases, then get used to animating with rather simple figures, then some with good detail. I mean, even EB STILL animates with bases
User Banned
You get used to animating with bases in your early years, your first year of animation like i did. Then you abandon them and develop your detail skills so you can learn how to animate complex figs
Dude that you, not me, not cookie, not anyone else. Focus on you yourself getting better
User Banned
I already do.
It’s everyone, it’s skill and progression. There’s only one answer for your reply and it’s that your lazy and can’t be arsed to actually try.
Enjoy faliure
K cool, i’ll enjoy it
m8 you can give criticism if you’re not good at animation or fig-making tf
sometimes you’re bad at something but you realize it’s bad, so you can try to improve other peoples’ work whilst simultaneously improving your own
Fair point
I see what you mean but kinda disagree, like again, detailed character design and animation are two different skills.
User Banned
But will affect eachother dramatically. If my figs were ultra basic, my channel would have never hit 500 subs, let alone a thousand more
I completely agree
He has a lot of subs
normally would rhg-pack a fig like that but because he has a sick rhythm okay
Lol, thanks
User Banned
Son Goku Anims