Replying to:Ralph (Developer)im thinkin bout adding a "lighting/bevel" filter that woul
A glow on characters, almost like a prebaked shading for lighting. Genius. Probably harder to run, but perfect considering we can shut off that stuff anyway.
Replying to:Explosive BulletA glow on characters, almost like a prebaked shading for lig
well i’d love to do photoshop-level bevel
but for some reason, the shader code required for this is next-level shit
like it’s not even some copy-paste job
it’s just very, difficult to even get working under high-cpu usage methods (like blur)
so i was thinking i could do the next best thing and at least allow for this edge-glow effect people do a alot (by duplicating their figure behind, tinting it, and shifting it upward a bit)
it’d make lighting scenes a lot more dyanmic and interesting (think, a red lightbulb in the middle of the room, all characters/objects have this edge filter “pointing” at the red light)
Replying to:Ralph (Developer)well i'd love to do photoshop-level bevel
but for some r
That’s kinda what I am thinking. And it would be absolutely insane if that duplicated figure could also be layered in front. So rather than animating to figures at once, you can just animate the one and the shading will follow.
im thinkin bout adding a “lighting/bevel” filter that would apply that type of “glow” to figures with just a filter
/random comment
ps nice animation
I think people should learn how to do it instead of a easy way out
/my thought
Ps thank you
Actually forget it
do it ralph
A glow on characters, almost like a prebaked shading for lighting. Genius. Probably harder to run, but perfect considering we can shut off that stuff anyway.
well i’d love to do photoshop-level bevel
but for some reason, the shader code required for this is next-level shit
like it’s not even some copy-paste job
it’s just very, difficult to even get working under high-cpu usage methods (like blur)
so i was thinking i could do the next best thing and at least allow for this edge-glow effect people do a alot (by duplicating their figure behind, tinting it, and shifting it upward a bit)
it’d make lighting scenes a lot more dyanmic and interesting (think, a red lightbulb in the middle of the room, all characters/objects have this edge filter “pointing” at the red light)
That’s kinda what I am thinking. And it would be absolutely insane if that duplicated figure could also be layered in front. So rather than animating to figures at once, you can just animate the one and the shading will follow.
You are making sense
Exaggerated recoil
Call of duty recoil made me think that way
If you get your gun knowledge from CoD then oh god
Well no all of the knowledge from the game
I know basic guns and watched some videos of those guns and the deagle dessert i only saw from the games
And im a middle schooler still so yea not much real life gun experience