new shapes:
– trapezoid
– right-triangle
– ellipse
I will add new properties to be able to be applied to shapes:
– (circle, ellipse) -> option to half it be a half-arc
– (segment, trapezoid, triangles) -> option to have rounded edges, this will faze out a separate “rounded segment” option but this may come in a later update
– (trapezoid) -> new input to determine width of top
I’m gonna be ambitious and try for this week (Android) which is why I might put off that rounded thing I mentioned above because I can tell that’s gonna be asspain to properly code
Replying to:Ralph (Developer)so in the end looks like I will add:
new shapes:
- trapezoi
Trapezoid — a 4-sided flat shape with straight sides that has a pair of opposite sides parallel. Trapezium — a 4-sided flat shape with straight sides and NO parallel sides. The meanings of the two words are exactly reversed between the US and British interpretations.
Replying to:arcionekOH RIGHT. Since the update abuses a lot of things... Is ther
hMmMmM
I’ll have to see, I’m not very smart (at all) but not smart when it comes to this graphics stuff
here’s how shapes are rendered, maybe you can see why a hollow anything is tough, how I imagine it would have to be calculated and triangulated is at the bottom:
which of course is doable, obviously, but like I said
smart = not me
I can likely find an algorithm for such a thing online, and I’ll look into it One Day™ but not just yet
Replying to:Ralph (Developer)stop trying to kill me
please what did i ever do to you
Okay so it does not. Good to know lmao. Don’t worry I’m not trying to kill you. Though I still have to contradict that by asking possibilities due to me understanding the rendering lmao.
I’m really… Really sorry for this-
First off, since it’s based on triangles, which are basing off points etc… And triangles also have trigonometry… So did smart stretch. So asking, if its possible to use the coding and new rendering as a way to move all triangle points as a way to free transform stick?
Also. In the past we talked about connecting segments together. But it was complex cause of calculating distance etc, is it possible now to simply connect triangles?
Replying to:Ralph (Developer)the free transform thing might have some chance there
that
Ripperoni. I guess I would have to just see how unholy is the coding and the relation between the triangle points and the movable segment branch… And have some sort of abusive eureka and figure out how it could be coded. But like… I visually show how it could go-
Replying to:arcionekMe rn about the whole update:
Btw, what is the version name
gonna be 2.5.5, like I said hope for this week because I need to get Android up to the 2.5.4 level of IOS (I don’t like the versions being different for too long because of compatibility reasons)
cc @epitaph200
Do I see what I think I see. IS THAT WHAT I THINK THAT IS?
photoshop and fake?
yes
Damnit
“kill me”
*unholy screeching*
holy darn
yeetsauce
When you cut JoShtick’s pizza by half and placed it into a stickfigure and said “Eh. Close enough.”…
I have a question about those circles that appear during rotation… Is dat a gif error? Or stick nodes itself? Lol.
gey gif error
butts
…are what this will be used for
probably
not even mad
oh no not this monstrosity
so in the end looks like I will add:
new shapes:
– trapezoid
– right-triangle
– ellipse
I will add new properties to be able to be applied to shapes:
– (circle, ellipse) -> option to half it be a half-arc
– (segment, trapezoid, triangles) -> option to have rounded edges, this will faze out a separate “rounded segment” option but this may come in a later update
– (trapezoid) -> new input to determine width of top
this is for all you shape geeks out there
ooh
when update
maybe some day!
but srsly
rough estimate
I’m gonna be ambitious and try for this week (Android) which is why I might put off that rounded thing I mentioned above because I can tell that’s gonna be asspain to properly code
*Ralph at the end of the week*
*SNEEZE*
Can’t wait to make Pyramid from silent hill
You completely forgot about the “Head” part
…WHY
british
I think someone understood it
Just call them weird rectangles.
Should work on both US and British.
User Banned
Me rn
Ralph your scaring the kids
good, good
Me rn about the whole update:

Btw, what is the version name gonna be? 2.5.5? or rounded up?
Basically I wanna bring hype and announce it as well as bring up thoughts and opinions on Amino lol.
OH RIGHT. Since the update abuses a lot of things… Is there a possiblity of making hollow circle/elipse?
hMmMmM
I’ll have to see, I’m not very smart (at all) but not smart when it comes to this graphics stuff
here’s how shapes are rendered, maybe you can see why a hollow anything is tough, how I imagine it would have to be calculated and triangulated is at the bottom:
which of course is doable, obviously, but like I said
smart = not me
I can likely find an algorithm for such a thing online, and I’ll look into it One Day™ but not just yet
Polyfill’s triangles strike again I guess lol.
Does the renderer have bézier curves or is it just a whole lotta triangles?
stop trying to kill me
please what did i ever do to you
Okay so it does not. Good to know lmao. Don’t worry I’m not trying to kill you. Though I still have to contradict that by asking possibilities due to me understanding the rendering lmao.
I’m really… Really sorry for this-
First off, since it’s based on triangles, which are basing off points etc… And triangles also have trigonometry… So did smart stretch. So asking, if its possible to use the coding and new rendering as a way to move all triangle points as a way to free transform stick?
Also. In the past we talked about connecting segments together. But it was complex cause of calculating distance etc, is it possible now to simply connect triangles?
the free transform thing might have some chance there
that connecting thing sounds like some spaghetti code waiting to happen (aka nightmare fuel for me) so um
Ripperoni. I guess I would have to just see how unholy is the coding and the relation between the triangle points and the movable segment branch… And have some sort of abusive eureka and figure out how it could be coded. But like… I visually show how it could go-

User Banned
Plz
Gradient circles
Plz
I have some good news!
I can likely hack that in now that I have Supreme Control™ over the shape renderer finally
wow this’ll be exciting
User Banned
So, that means.
Unlimited shapes?
As in.
A MS Paint style thing with loads of shapes.
Ralph, do this and i’ll buy a new phone just to buy SN Pro twice
gonna be 2.5.5, like I said hope for this week because I need to get Android up to the 2.5.4 level of IOS (I don’t like the versions being different for too long because of compatibility reasons)
Ralph
Too……
Much…….
Power
: D
This gonna be really useful