@revemarvel03
Joined on November 6th, 2017, this user has been a member for 3,152 days and is the 3,946th person to register an account.
Has 61 submissions, the first one uploaded on February 24th, 2018 and the most recent on October 24th, 2021.
Of those, 8 have been featured and 5 have won Users' Choice.
On average, each submission earns 5,433 downloads.
In total, they have been download 331,462 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 581 stickfigures.
On average, when this user rates stickfigures, they are 96% positive.
Also, they are typically 66% positive when rating animation spotlights.
Has made 177 comments on non-activity pages of the site. Alternatively, this user has made 300 comments on actual activity pages of the site.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 243 consecutive votes.
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Replying to comment by:
Good! Thanks Ralphy
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What do u think?-
NiCe
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never realized how much hawkeye looks like johnny cage
also, movements are a bit off, the best example is right off the bat around 0:02 to 0:03 when he lands on the ground
it kinda seems like he’s already in his kneeling position through the air, he lands and barely reacts
kinda like (1) here, you should aim for more of a (2) (this is badly drawn example but you get the idea)

try to employ more of a strategy where you make the main keyframes first (mid-air, first ground contact, final resting/kneeling position)
then go back and use “Add tweened frame” + manually tweaking to give nice smooth non-jerky movement (use the manual tweaking to make it look less like a smooth tweened transition and give it some recoil/bounce as you would if you landed from a jump like this)
this type of critique could be applied throughout the anim, but i singled out just that main first bit as the example
this maybe made sense
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Replying to:
Good! Thanks Ralphy
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@Ralph did you get the figures I sent like 2 or 3 days ago?
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Thanks. I’m grateful
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And there is a thumbnail too
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Abomination
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@ralph did you get my figure?
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This is a canceled project of Batman I was working on.. So let me know any tips and things I can get better on
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I think just a bit more idle , more Sfx variance , and background noises / Ambiance
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THIS IS EPIC SCOOB
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uh…
some thing to work on mainly is animation.
the movements are kind of stiff and went joker went in for the stab in the beginning and it looked weird..
especially the way you animate running, it looks like they’re limping.
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I made a Namor Fig🙃
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Overall 6/10
Animation is ok but a lot of tweening, the script is based on tha classical Stickfigure animation (lets fight just like that), visuals are simple, there’s no background(I would’ve liked one to be there), but it’s 👌 -
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🤙🏾
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Replying to comment by:
Ohhh, maybe 1-10
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Ultron would likely win that fight.
thanos has all the stones tho
While true so does Ultron as far as I know.
Ultron is an intelligent AI, Thanos is just a being with a motive and some smarts on the Infinity Stones.
Ultron could likely use all of his information and intelligence to figure out how to best utilise them and kill Thanos or rather then stalling just straight up kill Thanos.
Yeah I agree with lemon here. Also some computers can think much faster than any organic life form. Likely thanos would turn to dust before thanos can even think of doing the same back at him.
Not to mention that thanks would try to waste time saying some speech while ultron would just kill him on sight. Or heck, before even seeing him!
Are you stalking me?…
No,
I only stalk people who are worth something /j
We already seen this though, in the what if series, thanos has 5-6 of the stones and yet ultron killed him with just one
Thanos always wastes time with his speeches. Ultron was the only one smart enough to figure that he can kill him by Suprise while is doing so.