@ryloyoung04
Joined on July 15th, 2017, this user has been a member for 3,245 days and is the 909th person to register an account.
Has 52 submissions, the first one uploaded on October 25th, 2017 and the most recent on February 23rd, 2023.
Of those, 2 have been featured and 11 have won Users' Choice.
On average, each submission earns 2,523 downloads.
In total, they have been download 131,231 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 193 stickfigures.
On average, when this user rates stickfigures, they are 94% positive.
Also, they are typically 0% positive when rating animation spotlights.
Has made 119 comments on non-activity pages of the site. Alternatively, this user has made 834 comments on actual activity pages of the site.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 0 consecutive votes.
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Randomly recieves UC voter
Alright *sip*
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I can\’t seem to access my figures from the internal storage or internal files whatever, i guess i\’ll have to plug it into the pc to do this?
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Just curious if anyone has an answer here but I have alot of StickNodes files from figures/movieclips/projects and wanna transfer them over to a new android and wanna know what\’s the fastest method you know/choose to do this?
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He did it with like 1 punch or something idk
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Baldi\’s basics ahh graphics
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Gotta be the first one to do it..
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oh my gorb
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@ralph ralpf I’ve just got home to play with this new update and I don’t see any deep dive videos on all of the changelogs so i’m just gonna ask you now.
are you able to toggle off/on Inverse Kinematics in animation mode? Because i’ve already discovered that you have to put it together manually in the creation mode but it would be really cool (and really funny) if it was able to be toggled in the animation mode so I don’t have to rig seperate movieclips of all of my big tiddy anime waifu ocs and swap between FK and IK versions in animation.
(image unrelated it’s just my car feel free to screenshot)
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wait im sorry
youre rigging titties with this update? instead of, i dont know, a punch?-
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duh
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ok but
wait can you submit stickfigures that have inverse kinematicsoh god
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it may become a toggleable thing in the future, but right now, there is no “IK on/off” switch, it’s a semi-complex rig of connectors that when they are put together a certain way, it results in inverse kinematics
just like they can also create a 3D scene or even bezier curves
don’t ask me how tho bc i just work here, ask arcionek
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Unrelated but your watermark had me trying to wipe it off.
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I\’m sure this is totally super easy to do and would not endure any painstakingly long process for a single developer lol
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Ther put trh mamsnrhbr chehfde in thr sodr
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