• Replying to comment by: Ralph (Developer)yeah its probably better to explore for a future game if any

    Agreed, it’s given me a lot of ideas for future games actually

    1
    View
  • Replying to comment by: PrestoAdding on to what I said yesterday. What if one of the skins

    That’s a really good idea, I will most likely do something like that, thanks! 😀

    2
    View
  • Replying to comment by: jomart catalino emmanuel de pota thirteenth son oImo make a risk-reward sorta thing Like when you go in a te

    Yeah agreed, I sort of thought about having a portal/teleporter object in the game that you walk into, but it may not have too much use, but it would definitely be fun to play with

    1
    View
  • Replying to comment by: not لටʂǶ6 bucks take it or leave it

    6 bucks is too much for ralf

    4
    View
  • Replying to comment by: not لටʂǶi am going to download the shit out of your game. i will buy

    I like the sound of this, I’m gonna hold you to that ;D

    2
    View
  • Replying to comment by: 🦇🎃K-ZILLA🎃🦇 (Doing Commissions Now)Dang bro! At the end you were baisically taunting the water

    Cause the water can go to hell >:D

    3
    View
  • Replying to comment by: Jadey M.#Unity3D, cursed.

    nou

    0
    View
  • Replying to comment by: Ralph (Developer)ngl this mechanic is actually very interesting, and can mayb

    I agree, it would be awesome to base a game around this, but I think the obstacles I’ve created would be meaningless if I made this a permanent thing, and a cool-down seems like if the cool down period is greater than the time the water takes to get to that location, then they die anyway, and if not, they’d probably get to live forever

    2
    View
  • Replying to comment by: PrestoAnother idea I had is if certain skins had certain abilities

    That’s a really good idea – would have to make Sean OP as hell… also make Ralph have negative power-ups 😀

    1
    View
  • Replying to comment by: 🎃🍂ThoughtsOfHalloween🍂🎃Okay cool. Also, Seen or Shawn?

    “Shawn” 😀

    1
    View
  • Replying to comment by: 🎃🍂ThoughtsOfHalloween🍂🎃Although the game is looking great. I love the simplistic s

    Thanks man, appreciate it! – Also the teleporting is unlimited only for this moment because I only just started working on it a couple hours ago – the goal will be to let the user “buy” a certain number of teleports that they can use throughout the round in case they’re likely to die or they think the next part looks too challenging to get past etc – I’m not sure what other smudge lines you mean, I have the lines where the player left and where they come back, but the user will be the one “tapping a location” to teleport there

    3
    View
  • Instant Transmission!

    14
    • Here is my judgement.
      Its a good concept but a person could spam it and survive forever. (based on what I saw)
      Anyway I’d suggest maybe a few second cool down.
      Also maybe add smudge lines to where your character teleported because at multiple points I had to look for it.

      2020-05-05 11:08:19 UTC 2
      • Replying to: 🎃🍂ThoughtsOfHalloween🍂🎃Here is my judgement. Its a good concept but a person could

        Although the game is looking great. I love the simplistic style! Keep up the great work!

        2020-05-05 11:08:54 UTC 2
        • Replying to: 🎃🍂ThoughtsOfHalloween🍂🎃Although the game is looking great. I love the simplistic s

          Thanks man, appreciate it! – Also the teleporting is unlimited only for this moment because I only just started working on it a couple hours ago – the goal will be to let the user “buy” a certain number of teleports that they can use throughout the round in case they’re likely to die or they think the next part looks too challenging to get past etc – I’m not sure what other smudge lines you mean, I have the lines where the player left and where they come back, but the user will be the one “tapping a location” to teleport there

          2020-05-05 11:12:22 UTC 3
    • ngl this mechanic is actually very interesting, and can maybe give the game a unique edge here

      maybe have this not be a perk but rather a permanent thing

      and it recharges so it might take time between usage
      but otherwise, it is used to travel around *very* commonly (like almost, get-rid-of-jumping-altogether commonly – but maybe lets not go that far)

      it does make me think maybe get rid of double jumping tho, he seems a bit too floaty

      2020-05-05 11:16:29 UTC 4
      • Replying to: Ralph (Developer)ngl this mechanic is actually very interesting, and can mayb

        I agree, it would be awesome to base a game around this, but I think the obstacles I’ve created would be meaningless if I made this a permanent thing, and a cool-down seems like if the cool down period is greater than the time the water takes to get to that location, then they die anyway, and if not, they’d probably get to live forever

        2020-05-05 11:28:25 UTC 2
        • Replying to: Sean (Admin)I agree, it would be awesome to base a game around this, but

          Adding on to what I said yesterday. What if one of the skins powers ups was a rechargeable teleport?

          2020-05-05 15:18:04 UTC 1
          • Replying to: PrestoAdding on to what I said yesterday. What if one of the skins

            That’s a really good idea, I will most likely do something like that, thanks! 😀

            2020-05-05 21:59:16 UTC 2
        • Replying to: Sean (Admin)I agree, it would be awesome to base a game around this, but

          yeah its probably better to explore for a future game if anything

          just the idea of teleporting around the screen, with some running around mixed in (no jumping) can be an interesting idea

          2020-05-05 16:12:50 UTC 1
          • Replying to: Ralph (Developer)yeah its probably better to explore for a future game if any

            Agreed, it’s given me a lot of ideas for future games actually

            2020-05-05 22:00:17 UTC 1
    • #Unity3D, cursed.

      2020-05-05 11:35:19 UTC 2
    • -insert nothing personal kiddo joke-

      2020-05-05 11:42:29 UTC 3
    • Skins. It needs it

      2020-05-05 11:53:22 UTC 3
      • Replying to: SoupmannSkins. It needs it

        It has skins. Sean had a contest thing awhile ago were some sticknodes users made sprites to be in the game.

        2020-05-05 15:17:35 UTC 2
    • Dang bro! At the end you were baisically taunting the water with this new ability.

      2020-05-05 12:14:50 UTC 2
      • Replying to: 🦇🎃K-ZILLA🎃🦇 (Doing Commissions Now)Dang bro! At the end you were baisically taunting the water

        Cause the water can go to hell >:D

        2020-05-05 21:55:17 UTC 3
    • i am going to download the shit out of your game. i will buy every upgrade and watch every ad. then i will buy 16 more phones and do the same thing 17 more times. then i will buy an airline, fly to australia and bomb the entire continent except for where you live. then i will crown you king of australia and all the pilots of the planes and myself will become your slaves.

      2020-05-05 14:03:36 UTC 3
    • Imo make a risk-reward sorta thing

      Like when you go in a teleporter it launches you upwards (or the direction it’s placed) really fast so it’s not as op and predictable

      Bonus points if when you fall on one it launches you upwards faster depending on the height of your fall

      2020-05-05 14:19:36 UTC 2
      • Replying to: jomart catalino emmanuel de pota thirteenth son oImo make a risk-reward sorta thing Like when you go in a te

        Yeah agreed, I sort of thought about having a portal/teleporter object in the game that you walk into, but it may not have too much use, but it would definitely be fun to play with

        2020-05-05 21:57:36 UTC 1
  • Replying to comment by: arcionekAlso some levels of low to high boosts to conserve space. In

    Yeah that’s a great idea, I had thought of like a spring board object but I only thought about it for going up, I hadn’t considered it could be cool to have it be used by the player to reach long gaps or have it punish the player by pushing them downwards, thanks Arc!

    0
    View
  • Replying to comment by: SoupmannSkins Every great game needs skins

    Absolutely, skins are in the works I think I have at least 20 I’ll have to check

    0
    View
  • Replying to comment by: 🦇🎃K-ZILLA🎃🦇 (Doing Commissions Now)What if in a hard mode(if there is one) you could add deadly

    That’s an awesome idea, I have spikes which are almost the same where if you touched them you’re dead, but I do like the idea of a wall covered in acid haha

    1
    View
  • Load More