• Damn. I have not been in this website for a long time. So what better than to create a new figure with a different technique and to ask for some help eh?

    So I want to ask on what places would be best for the usage of gradient colours. And while we’re at it, is there anything else that should be added (avoiding the details as it’s still a wip).
    P.s
    The arm is a tad bit wonky but i will have that fixed soon enough.

    9
  • Replying to comment by: Ralph (Developer)looks like crusading time im not an armor connoisseur like

    Thanks. I never understood on knight engraving tbh they\’re too weird at times

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  • G’day,
    I was wondering if this sketch of some pieces of knight armor is alright? I tried to skecth them by head but i have gotten some flaws.
    (P.S, if anyone knows the name of what type of helmet it is that I drew I would appreciate it as im trying to remember how it looked.)

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    • looks like crusading time

      im not an armor connoisseur like it appears half of the people here are so not sure what much of this is besides the leg/helmet stuff

      good touch with the swirly-swirl designs, that’s very knight-ish

      2019-10-19 22:33:49 UTC 3
      • Replying to: Ralph (Developer)looks like crusading time im not an armor connoisseur like

        Thanks. I never understood on knight engraving tbh they’re too weird at times

        2019-10-19 22:36:44 UTC 0
  • G’day.
    I was wondering if the gradient and coloring for my knight helm used is good(i understand that the colors to the back and front are quite different but when i manage to find the right colour shade i cannot do anything to match it just yet) originally this was meant as just a small texture with an opacity of 75 to give it a some what feintish grey to the corners. Any advice would be grateful,or color change.
    (P.S) is it better a darkish cyan or keep it at a darkish grey?

    1
    • Keep it as a solid cyan colour, nothing else.

      2019-09-07 09:48:27 UTC 0
  • Replying to comment by: CookieInTheFaceNo, it just looks good but isn't at all right

    What should i do to improve it?

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  • G’day.
    I just popped back into sticknodes recently and was looking through a lot of unfinished things. I decided to try and finish the knight helm i was so long doing and just wanted to see if the coloring and gradients use is alright.

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  • Replying to comment by: Ralph (Developer)first version looks more solid and helmet-y, but i like the

    I mean my intention for the second was so the hood had a moveable tail you know,like those mediaeval fantasy games where the hood isnt like the actual one in real life but i kinda fix that by adding a mixture of a real life helmet,whilst the first one though,i dont like it myself as it looks too bland and the head looks as if its too big.

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  • Replying to comment by: SmileGuyLookin like kilo ren’s mask

    Its actually from peacekeeper from for honor but male and fem version aswell as from a real knight helmet combined with a hood. But i can see where you are sayin that it kind of looks like that mask.

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  • Replying to comment by: CektorG'day. Was wondering on how this drawing looks like and if

    ((My bad for it being tilted that way))

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  • G’day.
    Was wondering on how this drawing looks like and if i should try to make it into a helmet. Also choose which one variant i should make whilst i try to improve on the least voted one.

    (Sorry for the smudges on the second variant,the pen i use is crappy and i have to wait for it to dry out but forgot.)

    2
    • ((My bad for it being tilted that way))

      2019-03-21 22:07:23 UTC 0
      • Replying to: Cektor((My bad for it being tilted that way))

        its correct orientation for most people, there’s a certain browser/os combination that poops itself unfortunately 🙁

        2019-03-21 22:56:01 UTC 0
    • First version

      2019-03-21 22:26:05 UTC 0
    • Lookin like kilo ren’s mask

      2019-03-21 22:44:59 UTC 0
      • Replying to: SmileGuyLookin like kilo ren’s mask

        Its actually from peacekeeper from for honor but male and fem version aswell as from a real knight helmet combined with a hood. But i can see where you are sayin that it kind of looks like that mask.

        2019-03-21 22:46:44 UTC 0
    • first version looks more solid and helmet-y, but i like the idea of the second one being a useable hood for any figure

      2019-03-21 22:56:57 UTC 0
      • Replying to: Ralph (Developer)first version looks more solid and helmet-y, but i like the

        I mean my intention for the second was so the hood had a moveable tail you know,like those mediaeval fantasy games where the hood isnt like the actual one in real life but i kinda fix that by adding a mixture of a real life helmet,whilst the first one though,i dont like it myself as it looks too bland and the head looks as if its too big.

        2019-03-21 23:00:15 UTC 0
  • G’day.

    I have finished the leg of a figure i am thinking of doing and this is the final details i have added to it,this is my second time creating a fig without tracing it so i do apologize in advance if it is incredibly choppy at some parts or if it does not have enough gradients.

    (Though feel more than free to point out on them and or even tell me what can be improved on and i will attempt to fix it.)

    6
  • G’day.
    May i get a suggestion on the leg if a fig i am creating. (Its also my second time trying to make a fig without outlines so sorry if it’s quite choppy and weird,though if you lot think its a massive problem I’ll try to fix it the best i can).

    3
  • G’day. I was checking on a old stickfigure i made and desided to see if i could improve it as it was kinda choppy and couldn’t move most of the body and made a 2.0 torso-Remember,its only a test and so some parts wont be colored purple or the outline might go under or over the purple-Hope you guys think its atleast an improvement to the old version.

    (Old one is grey the new one is purple)

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  • Replying to comment by: dezwaynot sure if segue or r/whooosh

    And i just re-read your comment and this time i saw the quotation marks so i guess the joke flew right past my head

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  • Replying to comment by: Ralph (Developer)somehow actually looks like pen strokes and not segments wh

    Didnt saw it in that way coming to think bout it now

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