@sectorkm9
Joined on December 24th, 2017, this user has been a member for 3,084 days and is the 5,141st person to register an account.
Has 25 submissions, the first one uploaded on January 2nd, 2018 and the most recent on February 15th, 2024.
Of those, 0 have been featured and 6 have won Users' Choice.
On average, each submission earns 1,351 downloads.
In total, they have been download 33,781 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 101 stickfigures.
On average, when this user rates stickfigures, they are 98% positive.
Has made 15 comments on non-activity pages of the site. Alternatively, this user has made 219 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Sup.
Man, ever get so many projects at the back burner you forget to even check on ’em?
Anyways, I decided to start doing another character. She’s pretty much the same, figuratively speaking. Though I need to make new armour and some robotic arms.
Anyways, thoughts on the process right now? I’m still going to need to fix some parts. -
Replying to comment by:
Holy shit blast from the past
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Sup.
I need some suggestions on what to do, cuz as of now I’m pretty much done with the character, and even after finding something to nitpick (changing torso armour to that of halo 3’s mirage plus changing the entire colour scheme of the armour to blue) I still feel as if she is not 100% done. So what do you think I should add? -
Replying to comment by:
Oh yeah, I\’m perfectly aware of proportions being weird,specially the waist. I\’m just reverting back to doing more stick nody figures rather than humanoid figures.
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Replying to comment by:
Good question. Just thought it was cool
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i once started a desktop version of stick nodes
the year was 1924
They are so fucking thicc