@sparkythebapidi-boopiemaster
Joined on October 7th, 2017, this user has been a member for 3,186 days and is the 3,123rd person to register an account.
Has 41 submissions, the first one uploaded on October 12th, 2017 and the most recent on July 12th, 2021.
Of those, 3 have been featured and 10 have won Users' Choice.
On average, each submission earns 3,173 downloads.
In total, they have been download 130,127 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 220 stickfigures.
On average, when this user rates stickfigures, they are 88% positive.
Also, they are typically 81% positive when rating animation spotlights.
Has made 596 comments on non-activity pages of the site. Alternatively, this user has made 6,030 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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haha, I have been forgotten.
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That escalated quickly
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Wait wha-
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Low poly cars in ps2 be like.
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You had one piece? Blu-Ray?
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When dis
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What happened to your back?
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*puts it in the generic rhg pack*
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I shall soon bring upon the resurrection of Zipsties, along with a might zipsty dictator.
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TO THE DEATH
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You dare challenge the Zipsty’s power? hoho…
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Yes, it’s not Majin Buu, it’s Kid Buu
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Bootiful
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@ralph could you add like, a sideways gradient? When you put nodes facing up and you can just add gradients to the side without creating a separate node? It would really help out making detailed, smart-stretch figures.
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Tbh would see nice to just have ability to set gradient’s angle. Would also allow more unique effects.
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setting the angle is doable but thing is, it would require sin/cos calculations for every single segment being rendered
thats potentially a big performance hit which is why i don’t do that
a toggle for “sideways gradient” however is more feasible, at least with some segments, i’ll see
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Speaking of angles. White taking a dump (completely unrelated but gets your attention, stonks) I had moment of realisation. Why the hell is the angle going clockwise? Like, plus is on right, minus on left. Yet when angle increases, it spins left.
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That escalated quickly
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LibGDX
also counter-clockwise*
0 points to the right in their coordinate system and 90 is up 180 is left 270 is down etc
that’s normal though, same in photoshop
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Yes I fucking need this for my door
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Epic skills
User Banned
i’ve done the same thing. it stays for 4 months
quality school shenanigans