@teamwest
Joined on March 30th, 2018, this user has been a member for 2,996 days and is the 7,006th person to register an account.
Has 20 submissions, the first one uploaded on April 2nd, 2018 and the most recent on March 19th, 2023.
Of those, 4 have been featured and 8 have won Users' Choice.
On average, each submission earns 6,805 downloads.
In total, they have been download 136,104 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 192 stickfigures.
On average, when this user rates stickfigures, they are 84% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 144 comments on non-activity pages of the site. Alternatively, this user has made 5,423 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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The exaggerated swagger of a… whatever the fuck he is
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I wonder if this image has location data on it
You have got to be kidding me-
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It’s up to you. There’s no point in asking other people for ideas when it comes to that. You might not even like the concept when you get into it. I suggest that you think of something on your own. Maybe you’ll come up with something unique.
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Ah, yeah they’re pretty squishy
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I’d be incredibly surprised if I heard that no one knew of this
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The structures of most of my figures typically have trapezoids making up most of them, in the arms, legs, torso, stuff like that. That wouldn’t be possible if not for this.

It’s stupidly simple, putting a circle that’s the right size in the middle of the two, but it works effectively. -
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I’ll make an example
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Me being put among these guys makes me feel like I’m actually good-
When it comes to me creating characters specifically, I usually resort to something 3rd party in order to make my “first draft” of the design. One I use primarily is heroforge.com, but I try not to limit myself with it past that first draft. I usually build on that design when I get to making the figure, so it comes out even a little bit differently from the initial concept. On other occasions, I make an inspiration board filled with objects, characters, items, colours, etc, and I use that to put my ideas to form. Those work well as references for when I make the figure as well, as I can grab ideas from it on the fly.
Tricks and techniques that I use? That’s a tricky one. I use lots of trapezoids, you’ll find them everywhere on my figures. Putting a circle between a trapezoid and another node easily fixes the issue of there being an empty space. I try to make sure that most if not all of the non-static nodes are able to be smart-stretched. I don’t animate as much as I used to, but this helps for stuff like squash and stretch and exaggeration. I can’t really think of any tips and tricks, and I know I have a ton, but I don’t really know what the question is asking for. Sorry lol
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Who are you again? I don’t recall any bullying
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Well they weren’t real mentions, he just said the names of a few (definitely not a few) people
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Seems legit
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It’s not real…
Some of you guys are so gullible, it’s as though you’ve never used the internet before- -
I’m considering giving Nyaf’s helmet some antennae, but I’ll need to figure out what exactly they’ll look like and whether they’ll be on the top or bottom helmet accessories. I need to start on that Hydropack cannon of his too, but I also need to consider designs for it as well
In the meantime, you can have this unrelated image
I also updated his pauldrons, which is cool. Turns out that they have a massive effect on the figure
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Nyaf at the moment currently getting bitches
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im gonna make sure cartoon network sues you