@teamwest
Joined on March 30th, 2018, this user has been a member for 2,989 days and is the 7,006th person to register an account.
Has 20 submissions, the first one uploaded on April 2nd, 2018 and the most recent on March 19th, 2023.
Of those, 4 have been featured and 8 have won Users' Choice.
On average, each submission earns 6,783 downloads.
In total, they have been download 135,664 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 192 stickfigures.
On average, when this user rates stickfigures, they are 84% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 144 comments on non-activity pages of the site. Alternatively, this user has made 5,423 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Mellow’s been a lot of things ever since I created him, and I’m honestly fine with having a new iteration every so often. It’s fun to play with the character and see where I can take him next, and it just keeps things fresh.
I called this guy Hood Wizard (very imaginative) but I prefer calling him Hoodie -
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Not gonna lie, I thought this mention would be totally worse than this
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I can think of plenty of situations where you\’d want to scale segments while making a figure. But it\’s basically useless while animating, especially for more detailed figures that would benefit from increased dynamics. Maybe for a simple base stickfigure it\’d have some use, but for someone like me who occasionally animates with more complex figures, I can\’t use segment scale to help with expression, like decreasing eye size or something like that
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I feel like there\’s very little point in having Segment Scale outside of figure creation when it doesn\’t scale the size of its children nodes too.
If there was the option to toggle between single segment scale, and segment and children scale, maybe there would be more use for it-
Yeah, for me personally whenever I know I’ll be making finer details I either adjust the segment scale to 0.16 0.25 or something like 0.05, that way for things like curves in segments and general sizing and length it’s far more intricate.
It’s just about the prep for it beforehand plus I’m pretty sure you can use the modify tool to adjust multiple at once.
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I can think of plenty of situations where you’d want to scale segments while making a figure. But it’s basically useless while animating, especially for more detailed figures that would benefit from increased dynamics. Maybe for a simple base stickfigure it’d have some use, but for someone like me who occasionally animates with more complex figures, I can’t use segment scale to help with expression, like decreasing eye size or something like that
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Now to disappear for 2 weeks again
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Thank ye
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*thumbs up*
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People will call any character remotely animalistic a furry these days, won\’t they
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A bit more than that

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They copy fight styles?
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A bit more than that

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The villain is closely a furri
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People will call any character remotely animalistic a furry these days, won’t they
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Almost, no one noticing yet
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*thumbs up*
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looks cool 👍
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Thank ye
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I’ve been getting into heroforge
tell me
how
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He is also Dark Matter

User Banned
Great there is racial change.
From pinky orange to black
he passes the silhouette check
nifty colors too
(a main character should be identifiable with only his outline/silhouette)
jigglypuff seen from above