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Joint figures BY DEFAULT should behave as though they are one whole figure. That should remedy the weird stuff that happens when you put effects on all of them. There should still be an option to go back to the old way though, just for variety. That should be checkable on the individual figures themselves though.







hm, there could potentially be a toggle for this
it would essentially have to be a new filter applied to the parent-most join, just like the alpha applied to the parent-most join
diabolical idea
then come the logistical problems
if you simply toggle it on the Body, it would put an outline around the whole silouette of the figure (like the bottom image, but outline ONLY around the silouette, not around the individual leg, arm, etc)
to fix that, you would also have to toggle this theoretical new filter on the upper leg, and upper arm, which would sort of create a “new branch” and outline those branches individually
but
what if the lower arm is layered way behind the body, and the upper arm is layered way in front
the app needs to render them at the same time in order to apply the glow around the branch (the arm), but the layering isn’t sequential so it would somewhere along the line end up being a compromise that looks weird
the consequences of trying to simulate 3D depth in just 2D
tl;dr
Well, it was worth a try
Oh yeah, I forgot Ralph was sorta smart
Current way to dodge that, just move the character into a movieclip and the layering disappears.
I suppose that would work, though it’s pretty tedious with multiple frames
Yeah. You would probably have to make movieclips to replace the last to keep animating.