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  • Replying to comment by: CottonI was trying to replicate and heavily improve upon the same

    @ralph https://youtu.be/wud5-ZoEbBo There was also this from a few years ago. I’m gonna try to be more active here. Back then I would try different ways to use tweening to further develop and animation style of my own. Still getting there. Aiming to make something as good as the things on featured one day.

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  • Replying to comment by: Ralph (Developer)gotta say, good amount of action and cinematic audio, its ac

    I was trying to replicate and heavily improve upon the same feeling from this old one i made a few years back because the ones i made after never seemed to have the same feel with a 360 perspective twist. https://www.youtube.com/watch?v=hyxwlg1MiYI But thanks a lot for pointing those out. I know what you mean I’ve been trying to fully implement tweening without making it look too unnatural without the animation itself seeming too slow while keeping my memory usage as low as possible so I think the solution would be to turn the framerate up a bit so I had more frames to work with without it seeming too slow or motionless.

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    • gotta say, good amount of action and cinematic audio, its actually entertaining

      but you relied a bit too much on tweening in general, meaning a lot of the movements just seem to blend one into the next and look unnatural

      missing key poses and change in momentum in a lot of the moves (ease out, ease in) so a lot of attacks and such don’t look as forceful as they should

      2022-07-22 11:50:57 UTC 1
      • Replying to: Ralph (Developer)gotta say, good amount of action and cinematic audio, its ac

        I was trying to replicate and heavily improve upon the same feeling from this old one i made a few years back because the ones i made after never seemed to have the same feel with a 360 perspective twist. https://www.youtube.com/watch?v=hyxwlg1MiYI But thanks a lot for pointing those out. I know what you mean I’ve been trying to fully implement tweening without making it look too unnatural without the animation itself seeming too slow while keeping my memory usage as low as possible so I think the solution would be to turn the framerate up a bit so I had more frames to work with without it seeming too slow or motionless.

        2022-07-22 20:01:42 UTC 0
        • Replying to: CottonI was trying to replicate and heavily improve upon the same

          @ralph https://youtu.be/wud5-ZoEbBo There was also this from a few years ago. I’m gonna try to be more active here. Back then I would try different ways to use tweening to further develop and animation style of my own. Still getting there. Aiming to make something as good as the things on featured one day.

          2022-07-22 20:08:55 UTC 0
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    • animation a bit crude but i’d lie if i said this wasn’t entertaining

      very action-y middle bit there with all the mid-air fighting, missiles, etc
      was fun to watch, great job

      2021-08-21 22:02:25 UTC 0
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    Cotton became a registered member 4 years, 9 months ago