@theholyhat
Joined on June 4th, 2020, this user has been a member for 2,204 days and is the 36,775th person to register an account.
Has 27 submissions, the first one uploaded on June 13th, 2020 and the most recent on August 16th, 2023.
Of those, 2 have been featured and 4 have won Users' Choice.
On average, each submission earns 4,205 downloads.
In total, they have been download 113,558 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 68 stickfigures.
On average, when this user rates stickfigures, they are 57% positive.
Has made 42 comments on non-activity pages of the site. Alternatively, this user has made 148 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Replying to comment by:
I was thinking of adding a shotgun! Any more ideas?
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I’m guessing everybody left…
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Idea:
Db shotgun,close range strong attack.
Good things:
Does pretty good damage at close range
Has a chance of making people lose their blood for 10 seconds,wich makes 2 damage per blood,and blood will deal damage 10 times,wich makes 20 damage
Bad things:
Can not be spammed,after 2 shots,after the 2 shots,the player should wait 5 minutes to fire it 2 times again.
Takes the %10 of the special bar every shot,wich means 2 shots=-20 of the special bar.
Sorry for grammar mistakes if i did any.-
Replying to:
I was thinking of adding a shotgun! Any more ideas?
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Replying to:
Yes.
Lasso
Range:Medium/Long
Pros:
Makes the enemy player to get near you,wich makes attacks easier.
After making the player come near you,makes a atrong punch that makes the enemy pass out for 10 seconds
Cons:
-5 From the special bar every time when the player uses
The enemy needs to be in long/medium range to use
Must wait 10 seconds to use the lasso again-
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Oof, I can’t animate ropes, sorry…
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Me,who spend 30 minutes writing and thinking about it:
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Shotgun Added!
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The knee jabs need to look more powerful.
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Right…
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Fixed The Tremor Move! When Jesee throws the Tremor Generator, The Graboid will shoot out it’s Three 5 Foot tentacles (Reduced Length from 10Ft) to grab people straying to close to it. No cooldown,
20 DMG to opponents grabbed by the top tentacle, (It swallows that player whole for 5 Seconds) 10 DMG to sides, Caused poison DMG. (They’re Venomous!) -
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Yup.
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I’ll edit the move to add tongues to grab people.
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It’s a tremor generator, it generates a small rumble to attract a Graboid.
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Wow, Thanks!
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Oops…Forgot about that…
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Plan failed, It kept glitching.
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I’m gonna add a move that will act as a recovery move and grab move.
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and if the character…
– isn’t in that exact spot
– can fly
– moves to the right a little
– jumps away-
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all that cooldown for nothing
but I guess it’s a cool move
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My guess is that he can throw it different distances
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you’d have to animate every distance
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No I mean maybe a movieclip of him just making the throwing motion without the ball and a movieclip of the thing coming out of the ground. This can make it so that you can customize the distance.
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It’s a tremor generator, it generates a small rumble to attract a Graboid.
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Yup.
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With only 100 health for characters, and the general mobility of each characters, this move in it’s current state is incredibly weak, here’s an idea for a buff.
No cool down, and 3 variations close, moderate, and far. It’d be an effective set up move used for extra damage in combos rather than a good attack on it’s own
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I’ll edit the move to add tongues to grab people.
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Tell me if I need to Change stuff Ya Know what? I’m gonna add more attacks!
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Lol
Oh, nevermind