@vincetheanimator
Joined on December 17th, 2017, this user has been a member for 3,092 days and is the 4,964th person to register an account.
Has 0 submissions and to be honest, that's just sad.
On average, when this user rates stickfigures, they are 90% positive.
Has made 5 comments on non-activity pages of the site. Alternatively, this user has made 290 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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I have my switch statement ready:

and the skeleton code for each render method ready:


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Aight bet, I’ll bundle the figure as a lil easter egg and call it Ruby 👍
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lmao sure
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Yasssssss!
May I name it?
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lmao sure
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Either something simple like “Ruby”, cause it’s a cute little name for a little figure.
Or something like “the heartlands hidden gem” (name from the show called, “the middle”, I didn’t make the name) (also the same is because it’s a hidden gem, it’s just a little guy, and probably won’t be known by most who use the program, but he still the first Stickman shaped figure you made on this. Also the heart part is because he is red and the land part because open nodes is the land)
Edit: look at comment below
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I GOT IT
how about his/her/their nickname is “Ruby”
But their full name is “Ruby: the Heartlands Hidden Gem”
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Aight bet, I’ll bundle the figure as a lil easter egg and call it Ruby 👍
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Yay, thanks for taking my name idea!
(The explanation mark is to show joy and excitement, not hostility)
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I\’m dying over here
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lmao yes
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lel
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just gotta figure out how PIXI rendering works, and then I should be golden
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in case anyone\’s wondering, all that code does (hopefully) is set any missing node data to a default value I set in a defaults.json file.
yes, draw order will need to be dynamically validated later
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in case anyone’s wondering, all that code does (hopefully) is set any missing node data to a default value I set in a defaults.json file.
yes, draw order will need to be dynamically validated later
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Your fingers shall forever rest in heaven.
Or hell, what you touched with them
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lmao yes
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Depends what you touched with them*
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Ah yes, now to poke around the repo and silently judge your code >:)
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Might\’ve been a joke, but I think I\’m actually gonna make this a plugin for Open Nodes. It will just convert it to a rounded segment + regular segment under the hood when you save it so it\’s compatible with SN.
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Lmao I wish
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Reach into SN’s code and remove the node limit
I’ve already done it before, but I didn’t have a good way to distribute the modified version.
Reposting because of my grammar:
However, since there’s no code that checks if a figure is over the node limit before importing, Open Nodes will give you the ability to bypass that.