Stick Nodes

Stick Nodes®

A stickfigure animation app created for mobile devices!

Create your own stickman animations on your Android or iOS device!

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  • Evolved Godzilla VS Thragg | Invincible and Monsterverse
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    Youtube

    Evolved Godzilla VS Thragg | Invincible and Monsterverse

    By SlicK · Spotlighted on Jun 1st

    Strongest hairline vs sharpest jawline, which prevails?

  • Shadow Vs Sonic Black
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    Shadow Vs Sonic Black

    By JustCrimson Productions · Spotlighted on May 29th

    The Black Sonic versus Sonic Black

  • The Boiled One VS Baldi (Complete)
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    The Boiled One VS Baldi (Complete)

    By John Anims · Spotlighted on May 25th

    do you hear....the trumpets? *scary noises*

  • The Great Battle Collab
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    The Great Battle Collab

    By DrakeDG18 · Spotlighted on May 22nd

    Collab hosted by DrakeDG18

Vince the Animator

Profile picture of Vince the Animator
My stickfigures
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@vincetheanimator

Last active: Active 2 months ago
This is a cool bio.

Joined on December 17th, 2017, this user has been a member for 3,092 days and is the 4,964th person to register an account.

Has 0 submissions and to be honest, that's just sad.

On average, when this user rates stickfigures, they are 90% positive.

Has made 5 comments on non-activity pages of the site. Alternatively, this user has made 290 comments on actual activity pages of the site.

This member is not a Users' Choice voter.

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  • Profile picture of Vince the Animator

    Vince the Animator 3 years, 6 months ago

    Open Nodes Dev Log Open Nodes Dev Log

    I have my switch statement ready:

    and the skeleton code for each render method ready:

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    • NARR but festive
    • Kingston 💚
    • Maawoz
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    • Collo
    • Profile picture of Kingston 💚
      Kingston 💚 · 3 years, 6 months ago

      Reach into SN’s code and remove the node limit

      2022-11-11 06:55:46 UTC 1
      • Vince the Animator
      • Profile picture of Vince the Animator
        Vince the Animator · 3 years, 6 months ago
        Replying to: Kingston 💚Reach into SN's code and remove the node limit

        I’ve already done it before, but I didn’t have a good way to distribute the modified version.

        2022-11-11 07:02:01 UTC 1
        • Kingston 💚
        • Profile picture of Vince the Animator
          Vince the Animator · 3 years, 6 months ago
          Replying to: Vince the AnimatorI've already done it before, but I didn't have a good way

          2022-11-11 07:08:44 UTC 1
          • Kingston 💚
          • Profile picture of Vince the Animator
            Vince the Animator · 3 years, 6 months ago
            Replying to: Vince the Animator

            Reposting because of my grammar:

            However, since there’s no code that checks if a figure is over the node limit before importing, Open Nodes will give you the ability to bypass that.

            2022-11-11 07:24:43 UTC 0
    • Profile picture of Vince the Animator

      Vince the Animator commented 3 years, 6 months ago

      Replying to comment by: MannyAnimsI GOT IT how about his/her/their nickname is “Ruby” But th

      Aight bet, I’ll bundle the figure as a lil easter egg and call it Ruby 👍

      2
      • Collo
      • MannyAnims
      View
    • Profile picture of Vince the Animator

      Vince the Animator commented 3 years, 6 months ago

      Replying to comment by: MannyAnimsYasssssss! May I name it?

      lmao sure

      3
      • arcionek
      • Collo
      • MannyAnims
      View
    • Profile picture of Vince the Animator

      Vince the Animator 3 years, 6 months ago

      Open Nodes Dev Log Open Nodes Dev Log

      HOLY SHIT THERE IT IS



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      • arcionek
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      • Certified Tea Drinker
      • Collo
      • NARR but festive
      • Downwardghostly
      • Humble Damien
      • MannyAnims
      • Profile picture of MannyAnims
        MannyAnims · 3 years, 6 months ago

        Yasssssss!

        May I name it?

        2022-11-11 00:53:15 UTC 2
        • arcionek
        • Collo
        • Profile picture of Vince the Animator
          Vince the Animator · 3 years, 6 months ago
          Replying to: MannyAnimsYasssssss! May I name it?

          lmao sure

          2022-11-11 00:54:48 UTC 3
          • arcionek
          • Collo
          • MannyAnims
          • Profile picture of MannyAnims
            MannyAnims · 3 years, 6 months ago
            Replying to: Vince the Animatorlmao sure

            Either something simple like “Ruby”, cause it’s a cute little name for a little figure.

            Or something like “the heartlands hidden gem” (name from the show called, “the middle”, I didn’t make the name) (also the same is because it’s a hidden gem, it’s just a little guy, and probably won’t be known by most who use the program, but he still the first Stickman shaped figure you made on this. Also the heart part is because he is red and the land part because open nodes is the land)

            Edit: look at comment below

            2022-11-11 00:56:33 UTC 3
            • arcionek
            • Collo
            • Vince the Animator
            • Profile picture of MannyAnims
              MannyAnims · 3 years, 6 months ago
              Replying to: MannyAnimsEither something simple like “Ruby”, cause it’s a cute littl

              I GOT IT

              how about his/her/their nickname is “Ruby”

              But their full name is “Ruby: the Heartlands Hidden Gem”

              2022-11-11 00:57:19 UTC 2
              • Collo
              • Vince the Animator
              • Profile picture of Vince the Animator
                Vince the Animator · 3 years, 6 months ago
                Replying to: MannyAnimsI GOT IT how about his/her/their nickname is “Ruby” But th

                Aight bet, I’ll bundle the figure as a lil easter egg and call it Ruby 👍

                2022-11-11 01:05:35 UTC 2
                • Collo
                • MannyAnims
                • Profile picture of MannyAnims
                  MannyAnims · 3 years, 6 months ago
                  Replying to: Vince the AnimatorAight bet, I'll bundle the figure as a lil easter egg and c

                  Yay, thanks for taking my name idea!

                  (The explanation mark is to show joy and excitement, not hostility)

                  2022-11-11 01:08:55 UTC 2
                  • Vince the Animator
                  • Collo
    • Profile picture of Vince the Animator

      Vince the Animator 3 years, 6 months ago

      Open Nodes Dev Log Open Nodes Dev Log

      holy shit, it’s almost alive…
      (it’s the default fig if you can’t tell lmao)



      4
      • arcionek
      • Jerell
      • Collo
      • Humble Damien
    • Profile picture of Vince the Animator

      Vince the Animator commented 3 years, 6 months ago

      Replying to comment by: Ralph (Developer)once again it's funny when it happens to someone else

      I\’m dying over here

      2
      • arcionek
      • Ralph (Developer)
      View
    • Profile picture of Vince the Animator

      Vince the Animator commented 3 years, 6 months ago

      Replying to comment by: MannyAnimsYour fingers shall forever rest in heaven. Or hell, what yo

      lmao yes

      0
        View
      • Profile picture of Vince the Animator

        Vince the Animator commented 3 years, 6 months ago

        Replying to comment by: MannyAnimsBut it’s red, so it’ll have to be ruby or something lame lik

        lel

        1
        • Collo
        View
      • Profile picture of Vince the Animator

        Vince the Animator commented 3 years, 6 months ago

        Replying to comment by: Vince the Animatorrender moment (pain)
        4964_0-01154500-166811166

        just gotta figure out how PIXI rendering works, and then I should be golden

        3
        • arcionek
        • MannyAnims
        • Collo
        View
      • Profile picture of Vince the Animator

        Vince the Animator 3 years, 6 months ago

        Open Nodes Dev Log Open Nodes Dev Log

        render moment (pain)



        7
        • arcionek
        • Ralph (Developer)
        • Infiniteguess
        • TimelostGamer
        • Humble Damien
        • Collo
        • NARR but festive
        • Profile picture of Vince the Animator
          Vince the Animator · 3 years, 6 months ago

          just gotta figure out how PIXI rendering works, and then I should be golden

          2022-11-10 20:21:47 UTC 3
          • arcionek
          • MannyAnims
          • Collo
          • Profile picture of MannyAnims
            MannyAnims · 3 years, 6 months ago
            Replying to: Vince the Animatorjust gotta figure out how PIXI rendering works, and then I s

            But it’s red, so it’ll have to be ruby or something lame like that

            2022-11-10 21:10:39 UTC 1
            • Collo
            • Profile picture of Vince the Animator
              Vince the Animator · 3 years, 6 months ago
              Replying to: MannyAnimsBut it’s red, so it’ll have to be ruby or something lame lik

              lel

              2022-11-10 21:30:46 UTC 1
              • Collo
        • Profile picture of Ralph (Developer)
          Ralph (Developer) · 3 years, 6 months ago

          once again

          it’s funny when it happens to someone else

          2022-11-10 22:30:45 UTC 3
          • arcionek
          • Vince the Animator
          • Collo
          • Profile picture of Vince the Animator
            Vince the Animator · 3 years, 6 months ago
            Replying to: Ralph (Developer)once again it's funny when it happens to someone else

            I’m dying over here

            2022-11-10 23:14:34 UTC 2
            • arcionek
            • Ralph (Developer)
            • Profile picture of Ralph (Developer)
              Ralph (Developer) · 3 years, 6 months ago
              Replying to: Vince the AnimatorI'm dying over here

              2022-11-10 23:29:53 UTC 2
              • arcionek
              • Vince the Animator
      • Profile picture of Vince the Animator

        Vince the Animator commented 3 years, 6 months ago

        Replying to comment by: Vince the Animatoreven with tab completion, this lowkey hurt to type [bpfb_ima

        in case anyone\’s wondering, all that code does (hopefully) is set any missing node data to a default value I set in a defaults.json file.

        yes, draw order will need to be dynamically validated later

        5
        • NARR but festive
        • Downwardghostly
        • TimelostGamer
        • Collo
        • 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄
        View
      • Profile picture of Vince the Animator

        Vince the Animator 3 years, 6 months ago

        Open Nodes Dev Log Open Nodes Dev Log

        even with tab completion, this lowkey hurt to type



        6
        • Logan-Zilla
        • NARR but festive
        • Downwardghostly
        • TimelostGamer
        • Collo
        • 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄
        • Profile picture of Vince the Animator
          Vince the Animator · 3 years, 6 months ago

          in case anyone’s wondering, all that code does (hopefully) is set any missing node data to a default value I set in a defaults.json file.

          yes, draw order will need to be dynamically validated later

          2022-11-10 19:01:29 UTC 5
          • NARR but festive
          • Downwardghostly
          • TimelostGamer
          • Collo
          • 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄
        • Profile picture of MannyAnims
          MannyAnims · 3 years, 6 months ago

          Your fingers shall forever rest in heaven.

          Or hell, what you touched with them

          2022-11-10 21:15:04 UTC 2
          • Vince the Animator
          • Collo
          • Profile picture of Vince the Animator
            Vince the Animator · 3 years, 6 months ago
            Replying to: MannyAnimsYour fingers shall forever rest in heaven. Or hell, what yo

            lmao yes

            2022-11-10 21:35:31 UTC 0
            • Profile picture of MannyAnims
              MannyAnims · 3 years, 6 months ago
              Replying to: MannyAnimsYour fingers shall forever rest in heaven. Or hell, what yo

              Depends what you touched with them*

              2022-11-10 22:43:53 UTC 0
          • Profile picture of Vince the Animator

            Vince the Animator commented 3 years, 6 months ago

            Replying to comment by: vuiceGithub repository is up! Link: https://github.com/Vuice3/Nod

            Ah yes, now to poke around the repo and silently judge your code >:)

            1
            • vuice
            View
          • Profile picture of Vince the Animator

            Vince the Animator commented 3 years, 6 months ago

            Replying to comment by: MannyAnims@vincetheanimator Open nodes idea 100% original free apk dj

            Might\’ve been a joke, but I think I\’m actually gonna make this a plugin for Open Nodes. It will just convert it to a rounded segment + regular segment under the hood when you save it so it\’s compatible with SN.

            2
            • MannyAnims
            • Kingston 💚
            View
          • Profile picture of Vince the Animator

            Vince the Animator commented 3 years, 7 months ago

            Replying to comment by: MannyAnimsNow become the flash and complete open nodes NOW!

            Lmao I wish

            1
            • vuice
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          What is Stick Nodes?

          Stick Nodes is a simple-but-powerful stickfigure animation app created for mobile devices. Easily create your own animations of moving stickfigures right on your Android, iPhone, or iPad!

          Easy for new animators but incredibly robust for more skilled users - the simplicity of Pivot with the power of Flash!

          The Pro version of Stick Nodes has extra functionality for sound effects, MP4 (video) exporting, no ads/watermark, and extra stickfigure filters (blur, glow, saturation, hue-shift, color-inversion, pixelation, and tint). It's a one-time payment, no IAP, and updates forever!

          Features for both Free/Pro versions include:

          • Import and animate images as well (sprites)!
          • Automatic customizable frame-tweening, make your animations smoother
          • A simple camera to pan/zoom/rotate around the scene, similar to the "v-cam" in Flash.
          • Movieclips allow you to create and reuse/loop animation objects within your projects.
          • A variety of shapes, color/scale on a per-segment basis, gradients - create any "stickfigure" you can imagine!
          • Textfields allow for easy text and speech in your animations.
          • Add all kinds of sounds effects to make your animations epic.
          • Apply different filters to your stickfigures - transparency, blur, glow, and more.
          • Join stickfigures together to easily simulate holding/wearing objects.
          • A large community full of all kinds of...interesting characters, and other animators.
          • Over 60,000+ stickfigures (and counting) to download from the website.
          • Export to GIF (or MP4 for Pro) to share your animation online.
          • Compatibility with pre-3.0 Pivot stickfigure files.
          • Save/open/share your projects, stickfigures, and movieclips.
          • And all the other typical animation stuff - undo/redo, onion-skin, tweening tools, and more!
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          Stick Nodes comes in a few languages as well:

          • English
          • Español
          • Français
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          • Filipino
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          • Russian
          • Türkçe
          Stick Nodes

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