• Replying to comment by: UnknownSo, i’m taking a break off of SN, leaving for a while, vanis

    Sad – xxxtentacion

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  • Hello I am back 😛

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  • @pit is this the centipede guy

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  • Replying to comment by: MuhskillzDo u like the fig? I got this from a piece of concept art fr

    The roll needs some work, the swing needs more flow. Overall not bad

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  • Replying to comment by: Vint AnimsI don’t care whether he’s been here longer than I have. I’m

    Instead of complaining about someone’s base character that they used in their animation, why not help them improve on the animation itself. The detailed figure will show no use of it can’t be put into action.

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  • Replying to comment by: RealAnimatorKingI actually think doing the opposite of some of these is bett

    I don’t care whether he’s been here longer than I have. I’m still able to point out mistakes and help out other people with their stuff.

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  • Replying to comment by: Explosive Bullet#Soon
    202_0-65268500-1540189202_kdkkd.gif [/bp

    Where’s his penis

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  • Replying to comment by: Vint AnimsSpent a lot of time scrolling through-

    Epitaph comes out of nowhere and complains about the simplicity does he not?

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  • Replying to comment by: SnipperHe actually came of nowhere saying we suck, so actually yes

    Spent a lot of time scrolling through-

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  • Animation Taboos

    1. Quit & Complain
    Frequently quitting projects and complaining why they haven’t done anything.

    2a. Time =/= Quality
    Thinking that more time spent in a project = more quality. That 10 frame walk cycle you spent weeks on does not determine the quality of your overall project.

    2b. Length =/= Quality
    30 minutes of nothing happening is 30 minutes of nothing happening.

    3. Difficulty =/= Quality
    Doing something unnecessarily difficult does not makes it better. If you made a blur effect with all gradients that took you 3 hours… neat. I used blur filter and took me 3 seconds.

    4. Overly Detailed Sketches
    No one is going to see / understand / care about your notes.

    5. Sketches =/= Finished Animation
    Unless that’s the style, you better make sure it’s polished, pretty, and purposeful.

    6. No Breaks =/= Best Results
    It’s good to patient, but it’s better to know when you’ve had it. Unless you’re used to it, non-stop constant work will hinder your overall quality. You’ll start to glance over some errors you may not bother going over. TAKE AT LEAST 3 MINUTES to stretch or get water or lie down on a bed. Seriously, lie down on a bed for like 3 minutes and you’ll feel like you just started animating again.

    7. One draft is not fine
    Refine, refine, refine. A first draft may be good but a final draft is better. Going through it once and not editing some previous frames will most likely give you bad results.

    8. Not Knowing “that sucks”
    IF IT LOOKS SHTTY, IT IS SHTTY.

    9. Repetition =/= Good Progress
    Repetition can only get you so far. If you’re animating the same thing over and over, let’s say animating a punch. You may be good at animating a punch.. but that’s it. Try something else.

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    • IF IT LOOKS CRAPPY, IT’S CRAPPY… Yep!

      2018-10-22 05:52:35 UTC 0
    • *Looks at #6*
      Well, I have school…

      2018-10-22 11:35:10 UTC 1
    • Detailed sketches can be helpful atleast in the western cartoon industry, because if you’re drawing these sketches, 9/10 you aren’t the person actually animating the show. One of the biggest examples of “Why you should draw your story-boards properly” is Steven Universe

      Steven Universe’s story-boards are half assed and terrible, and the people who animate most western cartoons, Rough Draft studios, are a no-non-sense type company. If the story-boards are sh!tty, then the animation is gonna be sh!tty, and that’s exactly the case with SU.

      Difficulty isn’t always the way yes, but difficulty proves skill which is exactly why difficulty modes in video games exist. Sure it might be pointless in theory why you would be playing a harder difficulty for no extra reward when there are easier modes, but for the player it shows prestige, and ability. It’s like how we’ve already figured out a lot of ways to simulate shadows in a simple effective way, but we’re still trying to figure out different ways to make it crisper and cleaner even minimally.

      Also not everyone has Pro ffs

      2018-10-22 17:56:32 UTC 0
  • Profile picture of Vint Anims

    Vint Anims changed their profile picture 7 years, 7 months ago

  • Alright here’s the sht..
    I wanna try building up you guys’ animation skills. Right now all I see is all you guys focus more on your figures rather than animation. It’s great if you have good figs and good animation skills. Now trust me when I say this.. you guys suck at animating, not even half decent (except for people with nontween, explosive, cosmy, rai ,heck , Ralph. Anyways you know who you are)
    So here’s animation tourney!
    Here I’ll set a bunch of animation prompts for you guys to animate. This will give yourself a title as best animator here or worst. Before that I’ll place some tutorials to get you guys started.

    Read desc for more.
    -Vint

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  • Replying to comment by: XYZ AnimsAh, glorious Smoothness
    10338_0-37321300-15401

    But realistically, no one waves that slow unless they have Down syndrome..

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  • @epitaph200 Hey tea sipper, why you wann’ be my friend?

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