• Replying to comment by: teo diggity dan

    Cringe.

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  • Replying to comment by: RedHoodMoral: clickbait

    there is no clickbait.

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  • Here is a little weird fact :

    Iron maiden, Lego and Drake didn’t get success because of their base product…

    Lemme explain :

    Iron maiden didn’t get fans by it’s songs when it first started, it was because of their album covers ! Everybody wanted one because these lil things were beautiful to look and touch at ! But eventually they gained fans by their songs !

    Lego did get success by it’s product, but the reason why everybody envies over large set it’s because of the same reason iron maiden got a success, that’s right ! The build was beautiful, they nailed the build and the color, Lego style, so yeah ! It radiates the same energy as some kind of van Gogh painting !

    And Drake ? I hate him, ok, admit it, everyone hates him, but this guy has songs you can blast on your subwoofer and destroy your window ! That’s why everyone listens to him or something !

    Morale : even the smallest, insignificant detail matters !

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  • Replying to comment by: not لටʂǶalmost as big as my comically large dick

    you’re obviously lying, here’s why : https://m.youtube.com/watch?v=dQw4w9WgXcQ&feature=youtu.be

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  • Replying to comment by: RetroI animate at 30 FPS to 40 it’s painful but pays off, if you

    I do it as right as a right is.

    But still, things you find in 18 fps doesn’t apply here, so animating stuff like effect and walking is bread in french

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  • ” an impact frame should be from 1 to 4 frames ”

    Welp, tested it, that’s complete BS, maybe it’s because I animate at 30 fps and the dude meant for 18 or 24 fps, even tho animating at 30 is pretty sweet, it’s kinda P A I N F U L.

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    • I animate at 30 FPS to 40 it’s painful but pays off, if you do it right.

      2020-07-31 14:03:19 UTC 0
      • Replying to: RetroI animate at 30 FPS to 40 it’s painful but pays off, if you

        I do it as right as a right is.

        But still, things you find in 18 fps doesn’t apply here, so animating stuff like effect and walking is bread in french

        2020-07-31 14:06:32 UTC 0
  • Replying to comment by: ArdaMH-6 Littlebird

    killer egg

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  • Replying to comment by: (Crusader)Lockheed AH-56 Cheyenne

    Not even famous a single bit

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  • Name me famous helicopters ( it\’s for something, kinda important actually )

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  • pp

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  • Replying to comment by: VincentWhat's the purpose of @ing @demonbot ?

    Tell him that he\’s not worthy to be put in an harem

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  • Replying to comment by: Lost CauseOk who here is an non tween user and who is an tween user

    if I\’m not animating more than 4 things then I\’m a 30 fps non-tween

    That\’s because I only use 0.000001 of my power, 0.000002 will be catastrophic

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  • I\’m not making one.

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  • Replying to comment by: Chloe.It’s compact ok-

    LIAR ! * BJEWW *

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  • Alright to cut off the unfunny jokes and sticknodes post and drama, here is a smol paper about Swashplates :

    Swashplate : Mechanical Device that moves the helicopter\’s rotor so it can move forward, otherwise if you put jet engines inside it to move, I\’d be unrealistic and you\’d be responsible for breaking space-time apart

    That\’s why you see some kind of \” stick \” on the rotor part, that\’s the control rods

    There are 3 types of Swashplates, The Rigid Swashplate, The Teetering Swashplate ( or Semirigid ) and the Fully Articulated Swashplate

    The rigid Swashplate only has Feathering ( Pitch / Angle of the blade ), it will just stay rigid since the rotor doesn\’t move, it\’s just the blade that goes up and down in the direction you want so the helicopter can move forward

    Semirigid / Teetering Swashplate, this is only for 2-bladed rotors, in this Swashplate, Feathering is present but this time the top can move in the direction the helicopter wants to go, that\’s called a Teetering mechanism, it pitches the top rotor up or down ( not the blades, the top ! ) And we use a teetering hinge to do so, there is only 1 present, so the top movement is dependent or space will break, hence the name Semirigid

    Fully articulated Swashplate, this Swashplate is the most expensive one to make and is the most difficult one, it has Feathering and teetering, and is for all numbers of blades, unlike the last 2, all of the blades flap independently, it just do so, so you can move more than 2 blades !

    Swashplate isn\’t simple at all, and yeah, that dude Arcionek tryna make one with piston ( in a game ) I swear I chuckle a bit every night remembering that fool thinking he can make a Swashplate with piston XD

    Well that covers it, atleast.

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