Edit July 24th – Version 3.0.0 of Stick Nodes is in the works – and has been for a few months. If you haven’t been keeping updated with my posts on the activity section of the website, or even my periodic tweets, you may not know what’s coming.
The biggest new feature, which is taking the longest to properly program and add to the app, is the idea of Movieclips. If you’re familiar with Flash (Adobe Animate), you know what Movieclips are.
Basically, they’re mini-animations that can be added to your project. They can also be saved to a file, like stickfigures. In the preview to the right, the “aura” figure is actually a Movieclip containing a few frames of the aura “animating”, and it is just dropped into the project and as you can see, the animation for it is handled automatically across all of the frames it appears in.
This will be incredibly useful for repeating/looping animations, like walk cycles, sirens, fires, water, a passing-by background (if your scene is in a car, for example), etc….
The release date is still up in the air. This was/is a massive undertaking and is taking a lot of time to get right – hoping for some time in August.
Edit April 15th – Version 2.6.4 is out for Android and is already uploaded to the App Store (should be out in a day).
Changelog (2.6.4)
- Fixed crash with eyedropper/color-picker for some devices
- Made “Submit stickfigure” window act like “Send files” window in regards to preserving current selection when typing new filter text
- Fixed some typos
This update was just a few bug fixes that would have bothered me if I left them for the weeks/month(s) it will take to work on 3.0.0.
No but seriously this time, this is the last 2.X.X update.
Edit April 9th – Version 2.6.3 is now out for IOS as well.
Edit April 7th, again – Version 2.6.3 is out for Android, I borked Creation Mode when not in left-hand mode. This is pushed out to Google Play and Amazon stores right now and should be live momentarily. The IOS release was canceled and will be re-submitted soon.
Changelog (2.6.3)
- Look I don’t really actually know what I’m doing here it’s all a charade
Edit April 7th – Version 2.6.2 is out for Android, and is already uploaded to the App Store – will be live there in less than 24 hours. This version fixes a few bugs.
Changelog (2.6.2)
- Fixed color window in left-hand mode
- Reorganized left-hand mode a little
- Fixed bug regarding “Add tweened frame” and stickfigures locked to the camera not tweening
Edit April 4th – This update is now out on the IOS App Store as well.
Why is it called the “Omae Wa Mou Shindeiru” update?
Because I’m racist and this update includes a translation of the app into Japanese courtesy of resident Japanese wizard Zordoron Rez. Shouts out to him and his kung-fu kanji skills okay I’m done trying to be witty let’s get on with it.
Changelog (2.6.1)
- Added Japanese as a new language! Thanks to @Zordoron_Rez on Twitter!
- Fixed color picker not working on some devices.
- The “copy stickfigure properties” button can now copy a stickfigure’s layering position in the frame.
- Added “left-hand” mode to App Settings. Maybe someone will find it useful if for nothing else, just to look different and edgy.
- Fixed polyfill anti-alias lines issue.
- Some tweaks to minor things
So there’s not much fun stuff this update, but I had to fix some bugs and I really wanted to get the app localized into Japanese for increased financial gain because there’s a lot of Japan boiz that I’m sure would love to get in some animation action!
Now, unless I need to get a bug fix update out…2.6.1 will be the final update of Stick Nodes…2.
Next update I’ll be transitioning the app nomenclature to “Stick Nodes 3.X.X” and as you recall, Stick Nodes first transitioned into the “2.0.0” versioning when it got a major facelift in the UI (which I seem to remember lots of you babies crying about it but now it’s pretty damn BETTER HUH?)
I digress…
Stick Nodes 3.0.0 will change the game a bit, so it may take a while for me to get it out, but don’t worry, it’s coming.

Gg first to update
https://tenor.com/search/are-you-sure-about-that-gifs
o-mei shindoopu
just watched 30 seconds of that

Lmao arrested development
then you missed the best part
go back and finish it
this is an artifact of what the internet used to be in 2000 and I grew up with this sht
YES
left hand mode, thank you thank you thank you thank you!
ah, so you’re the one bloke who’s gonna get use out of it
Ow
Also I’m a cookieperson not a bloke
That’s like me calling you a nibba black boi when you’re a lesbian white guy
>_>
PL Team Slave OwnerNothing too major. Nothing major unless it allows me to go far more in depth with detail in animations.
EB won’t be satisfied until he can create SN figures in real life in 3D
STICK NODES OCULUS RIFT COMING 2045
PL Team Slave OwnerI won’t be satisfied until I can get 3 PL figures in one animation.
You should make movies
PL Team Slave OwnerPL is close enough. And more work.
This is the Vietnam war. Please don’t be racist. -Sovietwomble
lol vietnam people have slanty eyes
If it’s ui overhaul I’m up for it and honestly I wish I could help somehow lmao.
naw it’s actually neat stuff
idk why I’m keeping it a secret it’s just common with releases/updates of games and such so guess I’ll do it too
Bugfixes…?
Nah ain’t a thing in games lmao.
Also tbh when it comes to major updates I think it’s best to also reveal it a bit so people could give feedback, advice etc. and not be thrown in the deep water when it suddenly gets slightly hinted at 2 days before release lmao.
Oh boy can’t wait for 3.0.0
Please not another UI overhaul, it took me over two days to figure out that 2.0.0 update
it’s not lol