Replying to:Tastylemon16Tweening doesn’t make an animation bad, it’s just hard to ut
Well. It certainly doesn’t make the animation bad like you say. Bad posing becomes more apparent when there is more interpolation. So you need to animate more perfectly when you have tween on. There is no room for loads of error with tween and you have to understand how the system will interpolated between frames.
Replying to:CorruptusSo… Don’t use it for walk cycles. Got it!
It honestly can work amazing for that. It can give you an idea of what a walk is supposed to look like. Just you have to pull your own weight 9n the side of the systems in using add tweened frame. Add tweened frame is a pretty different thing compared to normal tween.
Tweening doesn’t make an animation bad, it’s just hard to utilise correctly, given you do however, it looks better than non tween.
Well. It certainly doesn’t make the animation bad like you say. Bad posing becomes more apparent when there is more interpolation. So you need to animate more perfectly when you have tween on. There is no room for loads of error with tween and you have to understand how the system will interpolated between frames.
Precisely
the best tip with tweening, you should be able to turn it off and still have your animation “look good”
it should be used to just supplement extra smoothness
So… Don’t use it for walk cycles. Got it!
It honestly can work amazing for that. It can give you an idea of what a walk is supposed to look like. Just you have to pull your own weight 9n the side of the systems in using add tweened frame. Add tweened frame is a pretty different thing compared to normal tween.