• Replying to comment by: 🌲T the diamond Gavel 🌲Sus ie and Kris the potassium holder

    More like SUSie

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  • Working on what is probably my most ambitious animation yet. Here’s a leak of the Sonic Netflix adaptation as well. That guy isn’t me.

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  • Replying to comment by: Ralph (Developer)feet sliding = bad and you should feel bad stand up right n

    Did you just assume that I have legs?

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  • .>

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    • feet sliding = bad and you should feel bad

      stand up
      right now get your ass up, irl
      do it

      now, slowly go through the motion of throwing a punch, a real punch, but slow motion

      did your anchor foot slide mf answer me

      2021-06-22 21:19:31 UTC 9
      • Replying to: Ralph (Developer)feet sliding = bad and you should feel bad stand up right n

        How do you know if the feet are moving or the camera is?

        I agree (clicks) (copies) (pastseeee) (add quotations)
        “stand up
        right now get your ass up, irl
        do it

        now, slowly go through the motion of throwing a punch, a real punch, but slow motion

        did your anchor foot slide mf answer me”

        2021-06-22 21:36:29 UTC 1
        • Replying to: DeloHow do you know if the feet are moving or the camera is? I

          I don’t understand the logic that the camera is moving instead

          2021-06-22 22:05:52 UTC 5
      • Replying to: Ralph (Developer)feet sliding = bad and you should feel bad stand up right n

        Did you just assume that I have legs?

        2021-06-22 22:00:54 UTC 2
  • I made this animation that depends on tweening too much, help me

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  • Replying to comment by: Ralph (Developer)the best tip with tweening, you should be able to turn it of

    So… Don’t use it for walk cycles. Got it!

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  • Me: why do my animations look bad?

    Also Me:

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    • Tweening doesn’t make an animation bad, it’s just hard to utilise correctly, given you do however, it looks better than non tween.

      2021-06-21 10:15:14 UTC 6
      • Replying to: Tastylemon16Tweening doesn’t make an animation bad, it’s just hard to ut

        Well. It certainly doesn’t make the animation bad like you say. Bad posing becomes more apparent when there is more interpolation. So you need to animate more perfectly when you have tween on. There is no room for loads of error with tween and you have to understand how the system will interpolated between frames.

        2021-06-21 16:17:16 UTC 1
        • Replying to: Explosive BulletWell. It certainly doesn't make the animation bad like you

          Precisely

          2021-06-21 16:26:53 UTC 0
    • the best tip with tweening, you should be able to turn it off and still have your animation “look good”

      it should be used to just supplement extra smoothness

      2021-06-21 11:27:22 UTC 4
      • Replying to: Ralph (Developer)the best tip with tweening, you should be able to turn it of

        So… Don’t use it for walk cycles. Got it!

        2021-06-21 13:31:03 UTC 0
        • Replying to: CorruptusSo… Don’t use it for walk cycles. Got it!

          It honestly can work amazing for that. It can give you an idea of what a walk is supposed to look like. Just you have to pull your own weight 9n the side of the systems in using add tweened frame. Add tweened frame is a pretty different thing compared to normal tween.

          2021-06-21 16:19:18 UTC 0
  • But what if I don’t want to unflatten the curve?

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  • So I made this, and I didn’t feel like adding gunshot effects.

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    • Effects could be uselful for these.

      2021-06-20 10:09:29 UTC 1
    • i know it’s just a “i was bored’ animation but to make it better move more than just his arms during movements and also don’t rely so heavily on tweening – you’re essentially just making the first and end frame of every movement and as a result there’s no sense of easing or flow it’s just all very stop-and-go

      2021-06-20 11:37:19 UTC 4
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  • Replying to comment by: FrostyTheWhaleI'll join this collab if you are making it

    I am

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  • Replying to comment by: badparticipationI wanna join but how to submit

    Just put your name in a corner, and make the submission

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