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Slider for bitrate (I think thats what it is) that goes decently higher than the current so my videos don’t get gangbanged by Youtube compression and stick nodes compression. Just an option to get less compression than I currently get so I can truly appreciate 1080p export.
Bit rate slider
- 100%
- 0%
17 votes







720p is enough I guess
🤢 720 used to be enough for me, but I am someone who loves to push limits. If I could export 1440p or 4k in SN, trust me, I would.
That being said there is some sorta upscale thing on sony vegas that I outta try.
If I could export 1440p or 4k in SN, trust me, I would.
Project Landfall in 4k realIm sure you have a higher capacity device
Yep, which is where I make good use of it.
4k is kinda pushing it tho
Nobody will see the damn detain, but okay
I kinda used to think that, but after gaming at 1080 with like 144 frames for a while, everything becomes more visible. The limitations of 1080p start to show. Even on my old 1440p display tablet I could see every pixel. Now I also know that fewer people have 4k monitors out there, but I like my stuff aging well and with many people watching my series on TVs which are typically 4k today, I hate to not reward those people.
I guess
Though 4k is basically the limit.
Beyond that, I don’t think the naked eye could possibly observe every pixel on some absurd resolution like 16k, or something.
The eye can actually. But once you get past 8K, things get harder for the naked eye to see. Really is dependant on those with good site though.
I wish that the anti-aliasing was fixed.
I frequently get a line (which reveals the skin) and shit on arms after export.
Ah, cause of how AA smoothens the line using what is behind it. That’s where I typically add another node behind to ensure that doesn’t happen so much as I see it in the preview too.
Yeah
i already got it set as high as the android encoder goes lol
it’s build into the android sdk
when i make it even higher i don’t notice any changes in my testing besides the filesize getting slightly bigger, but still results in that blocky pixelation etc during “complex” scenes like brick walls or lots of particles and stuff
Well. Completely forgot about encoders. I know that PC has like several of those. Just another reason for an SN PC port. I can only imagine brick wall scenes on that. Who knew that the worst brickwalls would cause all sorts of problems for exports. But I can see that compression all throughout my exports. Gotta say it annoys me, but if it’s another actual mobile limitation, well I can’t argue that until there’s a PC port.