• Profile picture of Ralph (Developer)

    Ralph (Developer)developercrusaderuc-voterfeatured-lvl1uc-winner-lvl3pro-noder 2022-02-16 18:29:14 UTC

    before/after with the better blur option turned on (exporting only)

    ps the PNGs are 4k @explosivebullet


    19
    • Incredible job!

      Now, when could I expect you to make glow actually emit reflections along with adding materials to nodes so the reflections/shadows can cast on them according to their material?
      Troll Face GIF - Troll Face Troll Face - Discover & Share GIFs

      2022-02-16 18:42:02 UTC 18
      • Replying to: ColloIncredible job! Now, when could I expect you to make glow

        Ralph will be a skeleton by then

        2022-02-16 19:39:26 UTC 10
      • Replying to: ColloIncredible job! Now, when could I expect you to make glow

        Speaking of materials and such, being able to overlay a texture / image to any shape would be really cool, specifically maybe starting with just basic textures.

        2022-02-16 19:42:14 UTC 11
        • Replying to: Tastylemon16Speaking of materials and such, being able to overlay a text

          Something I technically have been experimenting with. Like the scratches here.

          2022-02-17 04:28:58 UTC 5
      • Replying to: ColloIncredible job! Now, when could I expect you to make glow

        make glow actually emit reflections

        i died a little

        2022-02-16 20:13:46 UTC 10
        • Replying to: Ralph (Developer)> make glow actually emit reflections i died a little

          At this point might as well add bevel and shit

          2022-02-18 00:57:08 UTC 3
          • Replying to: arcionekAt this point might as well add bevel and shit

            bevel is deceptively difficult, i’ve tried numerous times

            there’s no real simple solution outside bigbrain shader coder which i am not

            2022-02-18 01:38:50 UTC 2
            • Replying to: Ralph (Developer)bevel is deceptively difficult, i've tried numerous times

              I mean… I kinda have an idea on how it could be done, but flatline brain on coding.

              My idea is to get the rasterized stick (1), have a copy (2) that’s shifted x/y coordinate, subtract alpha channels of (1) and (2). The (1) pixels, which haven’t been subtracted would work as the lighter side. Then do same for (3) but with -x/-y shift.

              Then user just adjusts the opacity and the blur of these things.

              2022-02-19 00:59:59 UTC 3
    • Can’t tell the difference

      Try harder , dweeb

      2022-02-16 18:51:14 UTC 11
      • Replying to: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄Can't tell the difference Try harder , dweeb

        now im scrapping the entire thing

        2022-02-16 20:13:26 UTC 12
    • I thank you so much. I am now going to not render my frames at all until I get my hands on this. Gonna be able to push detail much more now without stuff just disappearing and my videos just being gangbanged by compression and overall noise.

      2022-02-17 04:26:52 UTC 3
      • Replying to: Explosive BulletI thank you so much. I am now going to not render my frames

        lmao

        2022-02-17 11:20:40 UTC 3
      • Replying to: Explosive BulletI thank you so much. I am now going to not render my frames

        My dude. There’s still bitrate so lmfao.

        2022-02-18 00:58:36 UTC 1
        • Replying to: arcionekMy dude. There's still bitrate so lmfao. https://m.youtube.

          Yes, but bitrate on youtube is even higher than what I get out of MP4 exports on SN which is rather sad. That compression and artifacting is far less visible when it’s in a higher resolution. Figures this out when screwing around with bitrate in Vegas. Stuff hands down ends up looking better when I compile a video externally than in the app even when brought onto youtube. Seen this video 300 times, I have a good idea of bit rate.

          2022-02-18 01:32:50 UTC 1
    • 4k Pngs

      Fuck yeah. I remember exporting my anims 1080p using png’s before you actually bothered to do it for mp4’s lmao.

      Now time to just straight up kill my device.

      2022-02-17 19:18:57 UTC 2
      • Replying to: arcionek>4k Pngs Fuck yeah. I remember exporting my anims 1080p

        ppls phones gonna straight up just say “no” eventually

        2022-02-18 00:30:22 UTC 1
        • Replying to: Ralph (Developer)ppls phones gonna straight up just say "no" eventually

          I remember doing 8k export just because you dared me to.

          Still the crispiest shit ever

          2022-02-18 00:53:02 UTC 2
          • Replying to: arcionekI remember doing 8k export just because you dared me to. St

            now imagine it with blur that doesnt blow ass

            2022-02-18 01:37:33 UTC 1
            • Replying to: Ralph (Developer)now imagine it with blur that doesnt blow ass

              Lmfao ur blur was so shit I had to use video editing software for shits

              2022-02-19 00:54:14 UTC 0