Now, when could I expect you to make glow actually emit reflections along with adding materials to nodes so the reflections/shadows can cast on them according to their material?
Replying to:ColloIncredible job!
Now, when could I expect you to make glow
Speaking of materials and such, being able to overlay a texture / image to any shape would be really cool, specifically maybe starting with just basic textures.
Replying to:Ralph (Developer)bevel is deceptively difficult, i've tried numerous times
I mean… I kinda have an idea on how it could be done, but flatline brain on coding.
My idea is to get the rasterized stick (1), have a copy (2) that’s shifted x/y coordinate, subtract alpha channels of (1) and (2). The (1) pixels, which haven’t been subtracted would work as the lighter side. Then do same for (3) but with -x/-y shift.
Then user just adjusts the opacity and the blur of these things.
I thank you so much. I am now going to not render my frames at all until I get my hands on this. Gonna be able to push detail much more now without stuff just disappearing and my videos just being gangbanged by compression and overall noise.
Replying to:arcionekMy dude. There's still bitrate so lmfao.
https://m.youtube.
Yes, but bitrate on youtube is even higher than what I get out of MP4 exports on SN which is rather sad. That compression and artifacting is far less visible when it’s in a higher resolution. Figures this out when screwing around with bitrate in Vegas. Stuff hands down ends up looking better when I compile a video externally than in the app even when brought onto youtube. Seen this video 300 times, I have a good idea of bit rate.
Incredible job!
Now, when could I expect you to make glow actually emit reflections along with adding materials to nodes so the reflections/shadows can cast on them according to their material?

Ralph will be a skeleton by then
Speaking of materials and such, being able to overlay a texture / image to any shape would be really cool, specifically maybe starting with just basic textures.
Something I technically have been experimenting with. Like the scratches here.

make glow actually emit reflections
i died a little
At this point might as well add bevel and shit
bevel is deceptively difficult, i’ve tried numerous times
there’s no real simple solution outside bigbrain shader coder which i am not
I mean… I kinda have an idea on how it could be done, but flatline brain on coding.
My idea is to get the rasterized stick (1), have a copy (2) that’s shifted x/y coordinate, subtract alpha channels of (1) and (2). The (1) pixels, which haven’t been subtracted would work as the lighter side. Then do same for (3) but with -x/-y shift.
Then user just adjusts the opacity and the blur of these things.
Can’t tell the difference
Try harder , dweeb
now im scrapping the entire thing
I thank you so much. I am now going to not render my frames at all until I get my hands on this. Gonna be able to push detail much more now without stuff just disappearing and my videos just being gangbanged by compression and overall noise.
lmao
My dude. There’s still bitrate so lmfao.
Yes, but bitrate on youtube is even higher than what I get out of MP4 exports on SN which is rather sad. That compression and artifacting is far less visible when it’s in a higher resolution. Figures this out when screwing around with bitrate in Vegas. Stuff hands down ends up looking better when I compile a video externally than in the app even when brought onto youtube. Seen this video 300 times, I have a good idea of bit rate.
4k Pngs
Fuck yeah. I remember exporting my anims 1080p using png’s before you actually bothered to do it for mp4’s lmao.
Now time to just straight up kill my device.
ppls phones gonna straight up just say “no” eventually
I remember doing 8k export just because you dared me to.
Still the crispiest shit ever
now imagine it with blur that doesnt blow ass
Lmfao ur blur was so shit I had to use video editing software for shits