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    vuicesubscriberocciferuc-winner-lvl1featured-lvl1 2022-10-25 00:27:16 UTC

    yet another update

    Lets see what bools correspond to what bytes. If you’re unfamiliar with what a bool is, its just a type of data that has two outcomes – True and False.
    To represent bools in a byte, you can use this:
    01 = True
    00 = False

    Eight bools exist per node: Is static, Is stretchy, Use smart stretch, Dont Smart Stretch, Use segment color, Use Gradient Color, Reverse Gradient, and Use Stickfigure Scale.

    Obviously you know some or all of these if you have ever used sticknodes before. These are all options that you either tick on or tick off — in other words, they are either true or false.

    Proceed — Below is where you can find each bool in a one-node figure. This is a lot of info so I’m probably going to have to create some site to host all of my documentation on this soon.

    IS STATIC:

    Data Position 00000060, byte 5
    Is-Static-Byte

    IS STRETCHY

    Data Position 00000060, byte 6
    Is-Stretchy-Byte

    USE SMART STRETCH

    Data Position 00000060, byte 7
    Use-Smart-Stretch-Byte

    DONT SMART STRETCH

    Data Position 00000060, byte 8
    Dont-Smart-Stretch-Byte

    USE STICKFIGURE SCALE

    Data position 00000060, byte 13
    Use-Stickfigure-Scale

    USE SEGMENT COLOR

    Data Position 00000060, byte 9
    Use-Segment-Color-Byte

    USE GRADIENT COLOR

    Position 00000060, byte 11
    Use-Gradient-Color-Byte

    REVERSE GRADIENT

    Data Position 00000060, byte 12
    Reverse-Gradient-Byte

    Finally I got through writing all that. Hopefully nothing screws up with all those embeds. But now we know which bytes to edit for bools.

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