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    Explosive Bulletoccifercrusaderuc-votersubscriberlegendary-noderfeatured-lvl3uc-winner-lvl4 2023-01-06 06:44:04 UTC

    Sorry. Just bringing out some random leftovers. Not a bombastic return to the figure scene with me tossing out some random leftover stuff from animation, but I know this stuff is useful to a lot of people so…
    Might work with Manto to release some of his gorgeous work from the episode. I know a lot of people could make use of that stuff too.

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    • That light switch and outlets look extremely realistic!

      Good job!

      2023-01-06 06:46:00 UTC 4
      • Replying to: MannyAnimsThat light switch and outlets look extremely realistic! Goo

        Just some basic depth based shading. It never fails for looking good and actually being versatile.

        2023-01-06 17:44:57 UTC 2
    • Leave some UC votes for the rest of us

      2023-01-06 09:50:02 UTC 4
    • how do you make something intentionally for 4k lol

      i mean with SN
      it’s all just vector shits
      just scale up

      2023-01-06 12:29:03 UTC 2
      • Replying to: Ralph (Developer)how do you make something intentionally for 4k lol i mean w

        The gaps in between the wood will disappear through the anti aliasing at 1080p with what I found since they were so thin. Same thing happened with the facial details of characters when I was making the episode. In 4K that all returned. Or maybe it was like anything less that 720p since I do all my test renders and lower qualities. Pretty much the idea of it.
        Plus when you stretch it vertically, the lines get thinner so more likely the lines will disappear at lower resolutions.

        2023-01-06 17:43:24 UTC 1
        • Replying to: Explosive BulletThe gaps in between the wood will disappear through the anti

          interesting, good to know

          btw, you export the video by PNG images in 4k? then compile it together?
          i feel like that’s a very storage-intense process
          and probably takes a day to export a full animation

          2023-01-06 18:22:40 UTC 1
          • Replying to: Ralph (Developer)interesting, good to know btw, you export the video by PNG

            Yeah. PNG frames all get exported at 4K. Mobile both does not have enough storage and power to do this efficiently so I just move project files onto my PC. I use bluestacks to emulate SN and then export animations there. I compile the frames using blender at a lossless quality since that is the only way I don’t get artificts using blender for that. Then make the project watchable by using a totally payed for out of date adobe media encoder and use that to compress the bitrate and make it watchable. And yeah. Everything 4K 60fps when I upload the animation now. All of this made the folder for PL Episode 4 like 100gb in size. So yeah. Storage intense but the results are worth it.

            2023-01-06 18:32:45 UTC 3
            • Replying to: Explosive BulletYeah. PNG frames all get exported at 4K. Mobile both does no

              Exporting doesn’t take too long and surprisingly exporting the 44 minutes of 4K at 60fps took 1 hour and a half or something like that. PC kinda has a beast for a CPU though. Old 1660ti is having its day though. Still going good though.

              2023-01-06 18:35:16 UTC 2
            • Replying to: Explosive BulletYeah. PNG frames all get exported at 4K. Mobile both does no

              2023-01-06 21:31:14 UTC 2