It doesn’t look bad, but if you want to improve, I’d recommend not doing floating gun anims. They’re pretty simple and easy to get done (at least compared to animations where a figure is handling the gun) since you don’t have to animate someone actually using the gun, just the gun moving, being shot, reloaded, etc. by itself. At the very least, you should add arms. There isn’t much to criticize with floating gun anims. It’s good that you’re making progress, though.
Actual FPS: around maybe like 20 to 24
Reasons why its fast: my phone was laggy and I thought it was yknow smooth enough but I ended up with these results
(Not impressed but its progress)
StickNodes.com
It doesn’t look bad, but if you want to improve, I’d recommend not doing floating gun anims. They’re pretty simple and easy to get done (at least compared to animations where a figure is handling the gun) since you don’t have to animate someone actually using the gun, just the gun moving, being shot, reloaded, etc. by itself. At the very least, you should add arms. There isn’t much to criticize with floating gun anims. It’s good that you’re making progress, though.
I was yknow kinda bored with hands so I animated it with no hands and I was like “this could be a could animation”