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ᴛʜᴇ ʟᴏɴɢ ᴀᴡᴀɪᴛᴇᴅ…
𝓔𝓷𝓮𝓶𝔂 𝓞𝓾𝓽𝓵𝓲𝓷𝓮𝓼!
𝑨𝒔𝒉𝒈𝒖𝒂𝒓𝒅:
The rank-and-file of the Guard faction, and the in-universe “Virtue Corp.” These well armed soldiers bear the mark of Virtue Corp. on their shoulder.
𝑽𝒐𝒙 𝑪𝒍𝒆𝒓𝒊𝒄:
The demonic magic wielding cloaked figure. They dress like the “Hollowcaller” of the demons, as they use similar magic. Although, the Vox Cleric uses a much more primitive version of the Hollowcaller’s. However, it does use sound waves to increase the raw power of its magic.
𝑳𝒐𝒚𝒂𝒍𝒊𝒔𝒕
The semi-brainwashed, mostly extremely patriotic Loyalists are the “Veterans” of the Virtue Corp. While they used to just be Ashguards, they ditched the armor to be more agile and left the laser rifle for a more primitive choked shotgun for medium and close range fighting.
𝘾𝙝𝙤𝙠𝙚𝙝𝙤𝙪𝙣𝙙
Yet another victim of the experiments performed on “Infinite Virtue”. These hulking beasts are super-powered roided up ashguards that have several emotional suppressants to prevent any hesitation and performance enhancing drugs being pumped into them every second, and can use chemicals to curb stomp their enemies.
𝑾𝒂𝒊𝒍𝒆𝒓
Humans damned to eternal suffering, so intertwined with torment and hate, their form has been twisted and broken into these hellish bodies. Virtue Corp. saw this and used these “Wailers” (named after their high pitched attacking scream) as infernal bodyguards.
𝑯𝒐𝒍𝒍𝒐𝒘𝒄𝒂𝒍𝒍𝒆𝒓
Interestingly, hollowcallers are very small in stature, their main height advantage coming from their excessive arm length. This is because these demons were forced to use the very machines they had used to torment others on themselves, being a rack, which continued to stretch their arms. Specifically the Vox Clerics summoned them, as they believed Hollowcallers to be gods, and that they needed divine protection
𝙈𝙖𝙬𝙠𝙞𝙣
These towering beasts are the results of particularly strong spirits forming a powerful form, however their mouths are constantly stretched open to their whole face, hence the name, and have demonic spikes stuck in their shoulders.
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𝓑𝓮𝓱𝓪𝓿𝓲𝓸𝓻/𝓐𝓽𝓽𝓪𝓬𝓴𝓼/𝓗𝓸𝔀2𝓐𝓷𝓲𝓶𝓪𝓽𝓮
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Ashguard
-Jack of all trades; Proficient in all, Master of none
-Plasma burst; The 3 second beam™️; Grenade toss; Counter whip
Vox Cleric
-Glass cannon
-Upward spike x3; Trap (2 seconds)/ Generic magic blast
Loyalist
-Hit-N-Run; Room clearer
-Shotgun blast; Stab
Chokehound
-Unstoppable foes; Target valves to deal damage
-Slam/ other melee; Chem burst
Wailer
-Fodder, nothing more
-Jump/bite thingo
Hollowcaller
-Ethereal spell caster
-Ethereal spike encirclement; Telekinesis (100 Lbs); Ethereal spike cast
Mawkin
-Definition of “Tank Class”
-Melee; Blood beam (based from the “heart” section)This is
Kinda bad
So excuse me for that
Anyways
Use this to guide your animation :]
Oh yeah and sizing
All the guards are just 1.00
Wailer is .5
Hollowcaller is .6
Mawkin is .8


Do we have to animate them based off these characteristics or we can have any enemy thrown at us like smaller enemies and these guys as sort of “bosses”?
I sorta feel like the character design and drawing might hinder progress on animation before August 31
Ok
That was
A lot of text
So
1.
Yes, this is your guide to animating all the enemies, while I do encourage you to make your own, this is only recommended if you have fully fleshed out enemy design.
2. There is NO time limit, so long as you apply before the 31st, the full collab will wait for everyone to finish before I mash it all together and post it :]
Hope this answers your questions :]
You’ll need this
https://sticknodes.com/members/ultimus482animations/activity/1829792/
And this
https://sticknodes.com/activity/p/1838360/
Once submission time starts [september first] I’ll assign everyone a specific # of enemies and their bg :]
Are your questions answered?
I have a question what do the mawkins and wailers and hollow callers powers I am confused
Wailer
-jump attack
Hollowcaller
-magic
Mawkin
-the big claws of doom; idk cool magic blood beam
Yes sir
I just remembered that the guards are not in fact
All 1.00
Ashies are .6
Voxies are .55
Chokies are .5
Loyals are .65