• Profile picture of Ramoxfire V2

    Ramoxfire V2occifersubscriberpro-noder 2018-12-28 08:22:58 UTC

    @explosivebullet
    Rewriting 1 (I swear to the heavens you guys make me rewrite my rhg/POC story way too much)
    Jax was part of a illegal human enhancement program. They forced him in and it was the nclo who saved his ass. He was already gifted with record eyesight but the program brought it to the max. Light weight and scrawny he isn’t built for melee combat but is a sniper and a demolition man. He takes nothing seriously, cracks jokes all the time, insults enemies during combat, and insists that this world is an early access game that’s turning into a show.
    Ramoxfire was also part of this program. Gifted in technology he was great at making expo suits and armor. Strength speed endurance. He was trained in it all but he cannot even get close to jaxes aim and precision. He is ruthless and destructive. He just isn’t built for silent missions but death match and seek and destroy ones. With help from the nclo he formed a unit with Jax and uses a suit he calls the destroyer suit. Cabable of flight. Needs little power to function. Portable heath kit. Beacon signaling. Wrist mounted laser gun (little ammo it’s small) Power punch (like that one thing from fallout that increases your melee power really high) that can punch through EXTREMELY thick material and 8inch Titan armor. He built it to be a walking tank. He has one goal. Unity by any means neesessaery (fck my spelling)

    2
    • dude at the bottom’s nickname is Pineapple

      for obvious reasons

      2018-12-28 13:14:23 UTC 3
    • All pretty good. I probably won’t run with the idea of max eyesight but I will run with the idea of extremely good eyesight. The idea of punching through 8 inch armor is a little extreme, but I will go with that he can dent 8 inch armor with that suit. In terms of design, Jax is good. But Ramox has a little bit of an odd design. The rigid edges gives me the idea of dents but the designs are really simple. The head is good, and the design concept, but anythjng other than the head could use a little bit of beefing up in detail. But you are almost there in design.

      2018-12-28 19:26:10 UTC 1
      • Replying to: Explosive BulletAll pretty good. I probably won't run with the idea of max

        Ok
        Time to add buttons

        2018-12-28 19:40:29 UTC 0
        • Replying to: Ramoxfire V2Ok Time to add buttons

          Buttons would be rather interesting. Maybe pouches, vents and plates.

          2018-12-29 05:41:15 UTC 2
          • Replying to: Explosive BulletButtons would be rather interesting. Maybe pouches, vents an

            Pouches are inside the armor and there are compartments. This is to avoid pockets getting caught on things

            2018-12-29 05:52:38 UTC 0
            • Replying to: Ramoxfire V2Pouches are inside the armor and there are compartments. Thi

              So the pouches can’t be accessed unless the user leaves the armor? Or it’s behind the plates of the armor. And in todays age, pouches getting caught on things isn’t an issue. Especially for tanks that arent supposed to be cramming themselves through small spaces.

              2018-12-29 19:26:34 UTC 0
              • Replying to: Explosive BulletSo the pouches can't be accessed unless the user leaves the

                It’s All ways and issues fire me. My pockets get caught in doorknobs all the time! And the pouches are hidden behind panels

                2018-12-29 20:22:01 UTC 0
                • Replying to: Ramoxfire V2It's All ways and issues fire me. My pockets get caught in

                  Alright. Fair enough. Still really odd considering the way pockets are built.

                  2018-12-29 21:06:07 UTC 0