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@ralph hmmst
i may have a solution for polyfill gradients (at least partially)
so as for where the gradient comes from, it goes from first nodes in polyfill – last nodes in polyfill
and then maybe the flip gradient thing would be last nodes – first nodes




Gradient Polyfills are needed.
But for now no because ralph just finished making the 2.5.6 update which was big so lets spare him for now.
For now…
*evil laughing in the background*
here were the issue be
I’ll be shocked if this makes sense to anyone
esadgated
q u e
What if I just showed this to one of my math teachers…
I’d ask him what he thinks about ligma
Detention…No phone in class dude.
There is no detention in my country so :dab:
Also my math teacher… She’s a freak for complex stuff.
Also I am in high school so she doesn’t care much-
N-No detention in your country… *think about life*
Actually happened once in secondary school lol. Substitute teacher, first class with her, class full of rebels. One was jumping on desks, then jumped in front of teacher and sung polish rap song that was about “realising that he’s the god”.
I sat in my desk trying to process how I ended up in a zoo.
Lol
I am thinking about it and my brain is like:
“We must use circles to the equation, don’t know what for but yes.”
The answer is to interpolate the color gradient.
Then use an equation involving the min/max x/y of this polyfill (have to figure that out at render-time), and plug in each point of every triangle to get a value of 0…1
0 = blue, 1 = orange (and 0.5 would be the middle, etc)
like I said it’s doable but that’s a lot of calculations for something so simple
where is the 1 – 360 degrees on gradient option you rétárd?
Why you insult-
what if you could coordinate the polyfil to have a top and bottom. could you then program gradient to go from top to bottom?
yeah that’s what I said above
first get the min/max y of the polyfill (gotta iterate through all points and figure out “top” and “bottom”)
then interpolate the color so I can “pick” a color blended between the two
then convert every point into 0…1 by using that pre-found min/max Y
again it’s all doable, but it’s a lot to calculate for maybe 10 polyfills on the screen, along with sticks and nodes and filters…60 times every second
aka lag
damn
i knew this could get complicated but right now im impressed
lol
good, good
now you understand my permanent state of
“no”
Yes but
Please with a – one-pivot-and-flash-user on top?