Even though the bigger increments are useful, it’d be great to have a 0.5 or a .25 nudge that can make animating with a smaller scene much easier since I still have to move it pixel by pixel with my own hand smh
Also while we’re on this topic can we actually make all types of length, thickness and nudge amount abide by the same amount.
What I mean by this is 1 length would be the equivalent to 1 thickness on it’s side (same direction as length) and 1 nudge is the same as 1 length and 1 thickness.
Also something else that would be cool to see is for guidelines that can be adjusted by multiplying nudge amount for example: 1 grid square would be the equivalent of 1 nudge and then if to be decreased than it would be 4×4 nudges could fit in it.
smh
Also while we’re on this topic can we actually make all types of length, thickness and nudge amount abide by the same amount.
What I mean by this is 1 length would be the equivalent to 1 thickness on it’s side (same direction as length) and 1 nudge is the same as 1 length and 1 thickness.
Also something else that would be cool to see is for guidelines that can be adjusted by multiplying nudge amount for example: 1 grid square would be the equivalent of 1 nudge and then if to be decreased than it would be 4×4 nudges could fit in it.
Just shrink the thing to 0.01 OR make everything bigger.
bc 1 = 1 pixel
you can’t get smaller than a pixel yo
Subpixels.
Pixels are made of subpixels, so…
subpixels are a myth
Just like stick nodes demon
If the camera zoom can be edited by decimals then there’s gotta be a way for the arrows to have decimals too ;∆