Just a standard high tensity animating situation in PL. Near to the point where the app crashes and only 120 frames. But I got a little trick to fix that.
I use a Samsung J7 Crown
I can handle 200 MB+ I havent tested it.
But how does that work?
A tablet easily gets triggered to at 128 frames.
I can do 500 frames and lag free..
I’m confused.
Replying to:SolidaritySupremeI use a Samsung J7 Crown
I can handle 200 MB+ I havent teste
Low amount of RAM. Random access memory which holds your progress on an animation. When it’s saved, it goes to your internal storage. RAM is for that immediately needed storage for certain assets and so on, when it’s overloaded, it can’t store anymore so your application freezes or crashes to clear itself. Your CPU (this is for mobile exclusively) deals with visual stuff 90% of the time. RAM can help with that, but you need a fast CPU in order to generate more frames. You probably have one, just not the RAM.
Replying to:Raid LockI run into the same problem but thats probably because my de
Everybody runs into this problem at 450mb-500mb. I can get to 500mb and then I crash. My RAM is always loaded up with background apps leaving only about 600 left. Then android only will dedicate 516mb or something to a single app for memory.
Replying to:Explosive BulletEverybody runs into this problem at 450mb-500mb. I can get t
I always remove the background apps. My phone can go up to 1000mb however it is extremely laggy from 500mb+. Usually I create a new project when it passed 200mb just to be safe.
Lmao I use my school iPad which has stick nodes on it (free) and then after animating I send it to my home tablet in broken bits (which has pro). My school iPad can handle 900mb+
Replying to:Joe347Lmao I use my school iPad which has stick nodes on it (free)
Wtf? I remember in middles school there was ipads and not a single one could handle games properly. Thing had 7000 updates and crashed all the time. What mobile device has that much memory dedicated to a single app?
Like seriously, bluestacks on my gaming PC has only 512 MB dedicated to SN exept it has 16GB of RAM.
Replying to:Explosive BulletWtf? I remember in middles school there was ipads and not a
The iPads we use have like 100gb. And yeah they are way better than dumbass chrome books down there in Alberta, so suck it >:) (jk) EDIT: oh sorry 128GB
Replying to:Joe347The iPads we use have like 100gb. And yeah they are way bett
Chrome books fortunatly work better on assignments. Ipads are just plain useless. I technically could have a terrabyte worth of storage, exept what would I do with that amount of space on a mobile device? 128GB is only half as far as mobile devices go in all honesty for storage though. Storage means nothing compared to processing power as long as you got 32GBs. That changes on PC though.
What device do you use?
Galaxy Tab S2.
I use a Samsung J7 Crown
I can handle 200 MB+ I havent tested it.
But how does that work?
A tablet easily gets triggered to at 128 frames.
I can do 500 frames and lag free..
I’m confused.
Low amount of RAM. Random access memory which holds your progress on an animation. When it’s saved, it goes to your internal storage. RAM is for that immediately needed storage for certain assets and so on, when it’s overloaded, it can’t store anymore so your application freezes or crashes to clear itself. Your CPU (this is for mobile exclusively) deals with visual stuff 90% of the time. RAM can help with that, but you need a fast CPU in order to generate more frames. You probably have one, just not the RAM.
Tfw you realize each project land fall is 10,000-28,000+ frames
Pretty much but compiled into like 80 different parts in a video editor and more.
I run into the same problem but thats probably because my device is an iPhone 7.
Everybody runs into this problem at 450mb-500mb. I can get to 500mb and then I crash. My RAM is always loaded up with background apps leaving only about 600 left. Then android only will dedicate 516mb or something to a single app for memory.
I always remove the background apps. My phone can go up to 1000mb however it is extremely laggy from 500mb+. Usually I create a new project when it passed 200mb just to be safe.
Maybe I should try that. I hardly play mobile games anyway anymore.
me too, I deleted all of my mobile games to give space for Stick Nodes.
I also need more space for audio. Cause I am gonna be doing a load of work for audio now.
For me, I just export all my animations and put them on my computer. I have the entire Stick Nodes sound library there with some extras.
I don’t use SNs base sounds too much. That’s where I have no point in doing that.
Lmao I use my school iPad which has stick nodes on it (free) and then after animating I send it to my home tablet in broken bits (which has pro). My school iPad can handle 900mb+
Wtf? I remember in middles school there was ipads and not a single one could handle games properly. Thing had 7000 updates and crashed all the time. What mobile device has that much memory dedicated to a single app?
Like seriously, bluestacks on my gaming PC has only 512 MB dedicated to SN exept it has 16GB of RAM.
The iPads we use have like 100gb. And yeah they are way better than dumbass chrome books down there in Alberta, so suck it >:) (jk) EDIT: oh sorry 128GB
Chrome books fortunatly work better on assignments. Ipads are just plain useless. I technically could have a terrabyte worth of storage, exept what would I do with that amount of space on a mobile device? 128GB is only half as far as mobile devices go in all honesty for storage though. Storage means nothing compared to processing power as long as you got 32GBs. That changes on PC though.
Oh lmao