-
So since the base revolves around the torso and the torso needs to work with the head, I have to start at the head. And boy do I have work. Primary goals are to trim down the node expenses now that theres new shapes to utilize as well as smart stretch to work alongside the facial details. Troubling part is probably gonna come in surrounding what details are right to add onto the face. Vector graphics tend to suck in that matter when you want details that fit but I’m sure I can make it work.







