• Idle and Intro

    4
  • I finished the Moveset for Jesee, How do you put the link here?

    1
    • Did you do hurt animations and taunts?

      2020-06-05 23:29:23 UTC 0
      • Replying to: AbsoluteSpaghettiDid you do hurt animations and taunts?

        Yes, 5 Hurt Animations.

        2020-06-05 23:34:06 UTC 0
        • Replying to: VanoverYes, 5 Hurt Animations.

          And 1 Taunt, I did everything needed to enter.

          2020-06-05 23:34:16 UTC 0
    • You can enter the discord and post them there or make a media fire link here?

      2020-06-05 23:35:53 UTC 0
  • Testing Cha Fighter’s new taunt

    0
  • Been done with all the movesets.

    Just showcasing the basic attacks.

    12
  • Custom Arcade Fighters BG Concept

    2
    • People who get KO’d will suddenly get flung towards the water tower.

      2020-06-06 00:24:45 UTC 0
  • Some stuff is now on development

    21
    • Okay that is sick ass intro on Jack

      2020-06-05 22:44:41 UTC 2
      • Replying to: arcionekOkay that is sick ass intro on Jack

        Wait I gotta make a right view intro now that I notice since if I simply flip x the text won’t make sense lol

        2020-06-05 22:47:57 UTC 0
    • this is the best use of movieclips ive seen thus far

      not even kidding

      2020-06-05 23:21:56 UTC 3
  • Finisher Move: Mongolian Death Worm.

    5
  • Who will be in charge of effects? (muzzle flashes, hit particles, etc.)

    1
    • Jom said he would add that when animating but I feel like it should be included on the character hit animations in my opinion

      2020-06-05 20:31:19 UTC 0
    • prooobbbaaaally Jom

      2020-06-05 20:55:17 UTC 1
  • Shotgun Weapon for Jesee, Fires at a medium range, More effective point plank.

    1
    • Slow startup. Not optimal. But deals good damage in return.
      Use it when the opponent is getting up after get knocked down.

      2020-06-06 00:26:36 UTC 1
  • What advertisments should I put on the blimp?

    2
  • I’m guessing everybody left…

    1
  • New move! (Need ideas) Knee jab! Strikes Opponents with Three Knee jabs then a powerful kick at the end!

    1
    • Idea:
      Db shotgun,close range strong attack.
      Good things:
      Does pretty good damage at close range
      Has a chance of making people lose their blood for 10 seconds,wich makes 2 damage per blood,and blood will deal damage 10 times,wich makes 20 damage
      Bad things:
      Can not be spammed,after 2 shots,after the 2 shots,the player should wait 5 minutes to fire it 2 times again.
      Takes the %10 of the special bar every shot,wich means 2 shots=-20 of the special bar.
      Sorry for grammar mistakes if i did any.

      2020-06-05 19:14:35 UTC 0
      • Replying to: ArdaIdea: Db shotgun,close range strong attack. Good things: Doe

        I was thinking of adding a shotgun! Any more ideas?

        2020-06-05 19:19:36 UTC 0
        • Replying to: VanoverI was thinking of adding a shotgun! Any more ideas?

          Yes.
          Lasso
          Range:Medium/Long
          Pros:
          Makes the enemy player to get near you,wich makes attacks easier.
          After making the player come near you,makes a atrong punch that makes the enemy pass out for 10 seconds
          Cons:
          -5 From the special bar every time when the player uses
          The enemy needs to be in long/medium range to use
          Must wait 10 seconds to use the lasso again

          2020-06-05 19:30:48 UTC 0
          • Replying to: ArdaYes. Lasso Range:Medium/Long Pros: Makes the enemy player t

            Oof, I can’t animate ropes, sorry…

            2020-06-05 19:37:16 UTC 1
            • Replying to: VanoverOof, I can’t animate ropes, sorry...

              Me,who spend 30 minutes writing and thinking about it:

              2020-06-05 19:41:22 UTC 1
      • Replying to: ArdaIdea: Db shotgun,close range strong attack. Good things: Doe

        Shotgun Added!

        2020-06-05 22:32:07 UTC 0
    • The knee jabs need to look more powerful.

      2020-06-05 19:39:52 UTC 0
      • Replying to: AbsoluteSpaghettiThe knee jabs need to look more powerful.

        Right…

        2020-06-05 21:10:19 UTC 0
  • Fixed The Tremor Move! When Jesee throws the Tremor Generator, The Graboid will shoot out it’s Three 5 Foot tentacles (Reduced Length from 10Ft) to grab people straying to close to it. No cooldown,
    20 DMG to opponents grabbed by the top tentacle, (It swallows that player whole for 5 Seconds) 10 DMG to sides, Caused poison DMG. (They’re Venomous!)

    2
  • Finished my intro, idle, and taunt

    2
  • Look a good bg for arcade fighters

    9
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