An Adventure Roleplay inspired by something someone else did in the past. Create your character by deciding race and class (kinda like rogue lineage) and you will be given scenarios and you decide what to do. The goal is to see how far you can get.
—Race List—
Human – Intellect Bonus
Demon – Strength Bonus
Angel – Sanity Bonus
Rorarc (Golem) – Weight Bonus
Syntho (Automaton) – Small bonuses in everything
Helio (Being of Fire) – Fire Damage Immunity
Xero (Being of Shadows) – Stealth Bonus
Letios (Speeder) – Speed Bonus
Nerodarc (Corrupted Automaton) – Insanity Bonus
Asavatharuon (Demon and Angel mix) – large Precision bonus but Sanity changes rapidly.
—Class List—
Mage – Intellect Dependent – Cast Powerful Spells – Positive Karma
Necromancer – Insanity dependent – Raise and command the dead – Negative Karma
Greatsworder – Weight Dependent – Slice through enemies with Greatswords – Neutral Karma
Roniin – Speed Dependent – Rushdown class, bonus damage with Katanas – Positive karma
Assassin – Stealth Dependent – Daggers insta kill on surprise attack (does not work on bosses) – Negative Karma
Blade son – Strength Dependent – Slice your enemies with broadswords – Neutral Karma
Hunter – Precision Dependent – Attack at a distance with Bows. Also bonus damage with daggers. – Neutral Karma
Blade Dancer – Strength and Speed dependent – Slice through crowds both majestically and dangerously – Blade son and Hunter hybrid
Punisher – Weight and Speed dependent – Punish your enemies for their mistakes (I.e missing.) – Negative Karma
Dark Knight – Weight and Strength dependent – Bring forth judgement upon the good using your Sword and Shield – Negative Karma
Xyber – Syntho or Nerodarc only. Can use all weapons with equal damage and use the weapon’s class abilities. Deals less damage then the weapon’s class would. – Neutral Karma
Judge – Weight, strength, and precision dependent – Bring the powerful fist of justice upon the dark hearted using your Powerful Hammer.
More classes in the future!
—Stats—
Speed – every time you get 30 speed, you are allowed an extra action in 1 turn in combat
Sanity – Low sanity causes hallucinations. It buffs necromancer though, which negates the hallucinations.
Weight – 10 weight = 1 more inventory slot
Strength – 1 point = 5 extra physical damage (Swords and Gauntlets)
Intellect – 1 point = 5 extra magic damage (Necromancy, spells)
Stealth – 1 point = greater chance for a sneak attack succeeding. Capped at 50 in order to prevent guaranteed sneak attacks.
Precision – 1 point = 5 extra archery damage. Also greater chance for critical attacks. Critical chance buff stops at 25 points.
Karma – Decides what classes you can change to or become a hybrid with. Interactions with people will change this.
—Extra Info—
Levels increase any stat of your choice by 1.
If you are not in combat with an enemy, you can sneak attack them. This deals great damage but engages you in combat. It has a 1/80 chance of succeeding. This can be improved with the stealth stat.
Critical attacks have a 1 / 50 chance of happening when you attack. Improved by the Precision stat.
—Weapons—
Spell books, Necromancy staffs, Greatswords, Broadswords, Staffs, Punisher gauntlets, Daggers, Katanas
Sword Nodes : Adventure Roleplay
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