@adcakearts
Joined on June 17th, 2023, this user has been a member for 1,082 days and is the 235,004th person to register an account.
Has 0 submissions and to be honest, that's just sad.
Has made 0 comments on non-activity pages of the site. Alternatively, this user has made 21 comments on actual activity pages of the site.
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oof, I definitely censored it.. but nah just a base and no sausage involved lol
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purly pixel
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I\’ve come from traditional and vector animation. so I\’ve been evaluating the techniques and also studying muskee winteraces style for sticknode references of what in trying to achieve. it seems from the tools available its going to be layering as the hardship i\’d be undertaking. most the limbs would be different sticks themselves… that or just use sprites but lose the lossless of the vectors
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I’d say with making any character in SN ask yourself these things:
1. How much of your style would you want to show in this design if it even be your style you choose to use at all.
2. What are the moving parts, you can usually also judge this based on the types of animations they’re in.
3. Angling, shading and lighting
4. How many nodes would it likely take
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Replying to:
I’ve come from traditional and vector animation. so I’ve been evaluating the techniques and also studying muskee winteraces style for sticknode references of what in trying to achieve. it seems from the tools available its going to be layering as the hardship i’d be undertaking. most the limbs would be different sticks themselves… that or just use sprites but lose the lossless of the vectors
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ඞ sussy ඞ
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don\’t be mad no woman has touched me lol
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thought i just saw some wee wees
oof, I definitely censored it.. but nah just a base and no sausage involved lol
Just say cocks old man
Those are not male genitalia
Squidward noses