• Replying to comment by: Ralph (Developer)very early wip 1) the 3 library tool tables in the menu are

    This reminds me of Barotrauma character creator. Basically they have a sprite sheet of all parts, make bounding boxes and name all parts… Then on next step you can click on spot where you want a joint and then you click on another point as to where you want the joint to connect to. It’s pretty wacky stuff.

    Though you prob should allow a way to save the crop parameters or such. Either so the images can be quickly used in another project, or simply have a template when you have sprite sheet that works on the same dimensions… Also prob autospritesheet thing where you put W and H and it places the grids across the whole image.

    PS, the Y/N buttons are cursed to see

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  • Replying to comment by: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄Is your throat still sore from yesterday I didn't mean to

    Yeah man, that rap battle was nuts. Thanks for the tutoring lessons though.

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  • Replying to comment by: Hayato Dakarai@arcionek where Zero-One Driver

    http://sticknodes.com/sticks/dx-hiden-zero-one-driver-pack-zip

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  • Replying to comment by: Ralph (Developer)me when stick nodes programming

    Nodegramming?!

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  • Replying to comment by: arcionekHonestly when you first added stickfigure spotlights, that s

    Also Christmas winner pic is 3mb by itself on the home page. Not including all the gifs.

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  • Replying to comment by: Ralph (Developer)interesting off the top of my head I'm not sure, I'd assu

    Honestly when you first added stickfigure spotlights, that shit really cranked up on data usage too. I think it\’s mainly coming down do image resolution on majority of the pages.

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  • Replying to comment by: Ralph (Developer)i have an entire folder full of cringe ready to go

    Scariest part is these shits you keep linking… I\’ve watched them in the past as I already had random ass likes on them.

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  • Replying to comment by: willowinvent a new image file format 😃👍 100% will

    It\’s just gonna be even less supported lmao

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  • Replying to comment by: willowapng??

    Not widely supported, pretty heavy on data usage.

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  • Replying to comment by: willowThe world if stick nodes could export 4k gifs

    Mobile data users, servers, Internet speeds when 4k gifs:

    Besides, gif has extremely limited color depth. It still would look ass lmao

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  • Replying to comment by: Ralph (Developer)i feel like you'd be well suited for it once you got the ha

    *promptly opens the site on phone and dies*

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  • Replying to comment by: Ralph (Developer)

    You know that\’s gonna be a necessity in the modern age of animation software

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  • Replying to comment by: Ralph (Developer)understandable
    1_0-05251600-1650103046_lmaaoo

    It still is so funny seeing people think its just a game lmao

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  • Replying to comment by: Cheese BiscuitLeast you could do is make the option for transparent gifs a

    Honestly.

    There should be smth like that since I\’ve been craving to utilise these sort of things combined with blender renders for reference on perspective.

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