• Replying to comment by: HeadlessHorselessHorsemann@gordo. Give me proof that Epitaph was a paedophile

    Knew this would bring unnecessary drama. Closing this.

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  • Replying to comment by: NanoBlack@giganshowaera kiss me .3.

    Gey

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  • Replying to comment by: Golden Anims🙂
    37091_0-26727500-1600712088_golden-anims.jp

    Am I the only one who sees him as a combination of Aang from Avatar as well as Harry Potter’s scar thing?

    Am I the only one seeing this?

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  • Replying to comment by: KranosSo... if she did use her stinger, would it be lethal for her

    Only honey bees have this sort of issue, and it’s specifically for humans cause of our skin that they get stuck in. Also

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  • Replying to comment by: NanoBlackThis happens over and over when i try play among us, what sh

    Try again basically. Or have you and your friends try playing on different region.

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  • Replying to comment by: MechaniDoes she have vertigo?

    Why are you asking that like it’s an interrogation lmfao

    Who wouldn’t honestly after being spun around everywhere tho. She just has motion sickness on top, making her more sensitive to it.

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  • Replying to comment by: MechaniVertigo?

    I guess? She just goes on to get dizzy and if more severe she just pukes a rainbow.

    Yes, yes that’s a thing.

    And yes, in her wiki I made scientific reason behind it.

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  • Replying to comment by: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄She wants Thanos cock

    Thanos officially has added you to their snap list and I’ll gladly contribute to him completing the infinity gauntlet.

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  • Replying to comment by: Dormant Volcano Man™We need to ask Arc if Natalie can inflict bee sting venom us

    She doesn’t. I actually never went for her using her stinger, only as her counterbalance to pull off funkier moves with the pendulum motion.

    Also while 4 arms might seem op, I took that into consideration. If we are talking about her weak points, it’s actually her lower arms. She uses them to grapple and sometimes block hits but they don’t have shock absorbtion gloves unlike the top set of arms.

    Another thing, despite her speed, including flight, she actually easily gets motion sick. So any prolonged fights with lots of maneuverability will basically weaken her.

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  • Who was the top

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  • Replying to comment by: LuluCould be better basically my entire life summary [bpfb_image

    Could bee better. You gotta include the puns when you post something with Natalie lmfao.

    I’m actually suprised someone did the punch barrage on her already- it was actually intended move of hers but never got to animate a fight so-

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  • Replying to comment by: Milky (but still gay)Hey @ralph might just be me but when I changed the color of

    I’m just looking at this post furiously trying to do anything that’s related to what you said about the thing, but can’t seem to get it.

    Are you certain it’s got to do with background colour? Did you had wobble on?

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  • Replying to comment by: arcionekI think object based would be actually way easier to impleme

    i sure look triggered at the idea of drawing tbh lmfao.

    I just know it’s pain to work with from my experiences. Hell, this is why adobe animate works mainly on vectors-

    Also I can’t draw for hell so it’s my weak spot-

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  • Replying to comment by: Ralph (Developer)yeah i get what you're saying, definitely overlooking the c

    I think object based would be actually way easier to implement.

    Compare this to rough animator, it saves every frame on every layer as transparent png image eating up your memory like some buffet.

    Then make the thing basically grab every single stroke and undo, and constantly update it back and forth. Oh what about if people did two strokes at the same time? How does it apply these two strokes to the already drawn bitmap, which stroke is counted first, how it gets sent to another device.

    On top of that each “update” will basically keep sending same pixels over and over again that weren’t drawn on. It’s just… Way clunky.

    Object based seems way more doable imo. Since all the data it sends would just be change to one object on one parameter vs whole canvas being constantly changed per every stroke and undo across 800 frames or smth.

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  • Replying to comment by: arcionekHonestly there were many times I wished animation online liv

    Yes, I had actually thought about this thing for a while since I literally couldn’t find any other software that seemed to go for the animation-multiplayer idea lmfao

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