@arcionek
Joined on August 18th, 2017, this user has been a member for 3,237 days and is the 1,949th person to register an account.
Has 13 submissions, the first one uploaded on December 14th, 2016 and the most recent on May 31st, 2019.
Of those, 1 has been featured and 6 have won Users' Choice.
On average, each submission earns 5,420 downloads.
In total, they have been download 75,883 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 52 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 78% positive when rating animation spotlights.
Has made 1,050 comments on non-activity pages of the site. Alternatively, this user has made 12,166 comments on actual activity pages of the site.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 27 consecutive votes.
Arc gaming reviewsOwner
Rigging Nerd ClubOwner
????????????????????????????????????????????????????????????????????????????????????????????????????Owner
Temp group will deleteOwner
Stickfigure Starter KitOwner
Stick Nodes Beta TestersOwner
No girls allowedOwner
Sticknodes ModdersOwner
Mod Talkadmin
#TeamArcionekadmin
Admin Talkadmin
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Knew this would bring unnecessary drama. Closing this.
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Gey
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Am I the only one who sees him as a combination of Aang from Avatar as well as Harry Potter’s scar thing?
Am I the only one seeing this?
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Only honey bees have this sort of issue, and it’s specifically for humans cause of our skin that they get stuck in. Also
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Try again basically. Or have you and your friends try playing on different region.
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Why are you asking that like it’s an interrogation lmfao
Who wouldn’t honestly after being spun around everywhere tho. She just has motion sickness on top, making her more sensitive to it.
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I guess? She just goes on to get dizzy and if more severe she just pukes a rainbow.
Yes, yes that’s a thing.
And yes, in her wiki I made scientific reason behind it.
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Thanos officially has added you to their snap list and I’ll gladly contribute to him completing the infinity gauntlet.
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She doesn’t. I actually never went for her using her stinger, only as her counterbalance to pull off funkier moves with the pendulum motion.
Also while 4 arms might seem op, I took that into consideration. If we are talking about her weak points, it’s actually her lower arms. She uses them to grapple and sometimes block hits but they don’t have shock absorbtion gloves unlike the top set of arms.
Another thing, despite her speed, including flight, she actually easily gets motion sick. So any prolonged fights with lots of maneuverability will basically weaken her.
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Who was the top
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Could bee better. You gotta include the puns when you post something with Natalie lmfao.
I’m actually suprised someone did the punch barrage on her already- it was actually intended move of hers but never got to animate a fight so-
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I’m just looking at this post furiously trying to do anything that’s related to what you said about the thing, but can’t seem to get it.
Are you certain it’s got to do with background colour? Did you had wobble on?
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i sure look triggered at the idea of drawing tbh lmfao.
I just know it’s pain to work with from my experiences. Hell, this is why adobe animate works mainly on vectors-
Also I can’t draw for hell so it’s my weak spot-
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I think object based would be actually way easier to implement.
Compare this to rough animator, it saves every frame on every layer as transparent png image eating up your memory like some buffet.
Then make the thing basically grab every single stroke and undo, and constantly update it back and forth. Oh what about if people did two strokes at the same time? How does it apply these two strokes to the already drawn bitmap, which stroke is counted first, how it gets sent to another device.
On top of that each “update” will basically keep sending same pixels over and over again that weren’t drawn on. It’s just… Way clunky.
Object based seems way more doable imo. Since all the data it sends would just be change to one object on one parameter vs whole canvas being constantly changed per every stroke and undo across 800 frames or smth.
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Yes, I had actually thought about this thing for a while since I literally couldn’t find any other software that seemed to go for the animation-multiplayer idea lmfao
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