• Replying to comment by: arcionekBtw some effects I do are just A and B with just 50/50 tween

    And wanted to make the tutorial specifically covering these

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  • Replying to comment by: Ralph (Developer)*thinking about letting MCs operate at a specificed fraction

    Btw some effects I do are just A and B with just 50/50 tween all the way. So maybe there could be potential for movieclips made such way that you can set the entire duration.

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  • Replying to comment by: Ralph (Developer)oh trust me there would have been

    Edited review:
    11/10 the most unresponsive and broken game I’ve ever played

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  • Replying to comment by: Ralph (Developer)honestly I'd like to take credit for it, but without Pivot

    I am more concerned how much SN will change if adobe has it… Like Logo… UI and stuff-

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  • Replying to comment by: Mr. StewmanHe look like a registered sex offender

    What if he’s reincarnated sex offender and he switches forms by tasting lemon.

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  • I don’t usually post memes but…

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  • Replying to comment by: Ralph (Developer)you woulda liked the game I started making like 2 years ago

    1/10 not enough bronkage potential

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  • Replying to comment by: Ralph (Developer)> were 2nd thing I like how we're slowly getting throu

    3rd thing is basically this I think… I think this was the third-

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  • Replying to comment by: Ralph (Developer)use 3 instead and make sure the 1st is off-screen at the end

    It think it still would do the same thing with freezing…

    Only idea I have is that when the 2 are in frame, the 3rd one will go 0 opacity or just go round everything and go back on the top and finish the cycle…

    But that hella destroys the amount of frames too :c

    I seriously wish I could just set start and end frame and just say how long the transition is supposed to last- Since snow falls very slowly… So damn slowly that 50 frames cannot actually take it.

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  • Replying to comment by: SlashThat's... What?... I don't know that... Oh ok

    Above filters or during playback you can turn off filters. That makes filters not lag as they are not being rendered. You can then animate it without a problem.

    But if you’re set on keeping filters while animating there’s “Lag options?” button where you can turn on disabling onion skins or filters whenever you’re draggin a stick or camera.

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  • Replying to comment by: Ralph (Developer)stop REMEMBERING EVERYTHING

    Also this fits too
    https://youtu.be/2ARCsiKS2eI?t=2

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  • Replying to comment by: SlashMmmmmm.... I suggest making a group that is all about the BE

    There’s beta tester group where Ralph posts changelogs there, we post suggestions, bug reports etc.

    But we don’t really need the beta group to post stuff. In fact people will end up believing it’s a place to become beta tester and demand us to let them in the private group-

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  • Replying to comment by: Ralph (Developer)stop REMEMBERING EVERYTHING

    Also ironically I only have long term memory for certain stuff… One of these stuff is that so lole.

    Rip the short memory part taking mostly everything tho-

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  • Replying to comment by: SlashThen how did you successfully did this amazing effects...

    http://sticknodes.com/members/arcionek/activity/522584/#acomment-522628
    Also I simply add filters then move it around with filters disabled. Like cmon that’s a thing- I even came up with two new lag options-

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  • Replying to comment by: Ralph (Developer)ooo, cog backgrounds things like that gonna just be neat ba

    Cogs were 2nd thing I came up with when movieclips were announced. Mainly cuz I was addicted to this song and visuals. It’s pretty neat.

    And yeah… I am basically gonna try to attempt to bring in the Japanese video style to Stick Nodes cuz I like covering grounds no one attempted lmao.

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