@arcionek
Joined on August 18th, 2017, this user has been a member for 3,259 days and is the 1,949th person to register an account.
Has 13 submissions, the first one uploaded on December 14th, 2016 and the most recent on May 31st, 2019.
Of those, 1 has been featured and 6 have won Users' Choice.
On average, each submission earns 5,435 downloads.
In total, they have been download 76,095 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 52 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 78% positive when rating animation spotlights.
Has made 1,050 comments on non-activity pages of the site. Alternatively, this user has made 12,182 comments on actual activity pages of the site.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 27 consecutive votes.
Arc gaming reviewsOwner
Rigging Nerd ClubOwner
????????????????????????????????????????????????????????????????????????????????????????????????????Owner
Temp group will deleteOwner
Stickfigure Starter KitOwner
Stick Nodes Beta TestersOwner
No girls allowedOwner
Sticknodes ModdersOwner
Mod Talkadmin
#TeamArcionekadmin
Admin Talkadmin
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Ralph… Do I mail you a stress ball or smth? I am concerned-
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Realism 10/10. Now you can do the latest Sonic the Hedgehog.
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Cause it can’t be rendered that way :’)
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I knew it. I looked at it and noticed the styles but I didn’t really have much time to search :’)
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Sean making game and shared template sprites if they want to be added. People are thirsty for being in game.
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@Ralph the thing with node limit and movie clips. If I have movie clip with 3 Nodes on 1st frame, then 7 on 2nd…
Does it make it 10 Nodes in one frame in node count or will it just change depending on frame?Also how would filters apply? On movie clip in general or do I have to add filter internally (that could surpass Pro filter block so oof).
I plan on making bunch of sprite movieclips like different tree variables and wanted to know.
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It’s a jok
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Joshstick
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Node filters.
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Not to mention they found this somehow.
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Rip. Tho all they need to do is just change model.
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Not sure if it’s worth a lot or less than a dogecoin.
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Do we want replay of Explosive Bullet’s lack of feature?
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Nice job but it feels like it just been flug away by some sort of wingardium leviosa type of thing-
Try having the left front leg move front instead of backwards, soon after followed by right back leg. Should look like it’s escaping.
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this is too much for my aussie brain to handle
a frame still just counts the nodes on the frame, nothing more
sticks can have filters, animating inside mc’s behaves just like normal animating, same tools etc (just no camera because, that doesn’t make sense, and no text because technicalities)
then mc’s can have a filter that is applied to the whole thing
aka if you wanna blur a guy walking by in the bg (walking guy = the mc)
I THINK
because I haven’t gotten to that stuff yet
entirely possible I realize i dun goofed and sht just isn’t feasible
there are frame limits in mc’s
I’m working with 40 frames max, might make it 30
they’re meant for small, simple loops etc
they’re basically mini-projects, gotta be conservative with use
also node count per frame is less than that of a normal frame, still playing with these values