• Replying to comment by: Ralph (Developer)like im not even joking this is a million dollar idea in fac

    Ralph… Do I mail you a stress ball or smth? I am concerned-

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  • Replying to comment by: FervorThis figure may or may not be done, I think I may go in to e

    Realism 10/10. Now you can do the latest Sonic the Hedgehog.

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  • Replying to comment by: Vincent@ralph why not adding invisible gradient in SN ? [bpfb_image

    Cause it can’t be rendered that way :’)

    Also
    http://sticknodes.com/sticks/fading-segment-nodes/

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  • Replying to comment by: Scorching Scorpio@ralph We have a scummy piece of man-trash thief at the bot

    I knew it. I looked at it and noticed the styles but I didn’t really have much time to search :’)

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  • Replying to comment by: ChadisonAlso why do I keep seeing people with pixel art or something

    Sean making game and shared template sprites if they want to be added. People are thirsty for being in game.

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  • @Ralph the thing with node limit and movie clips. If I have movie clip with 3 Nodes on 1st frame, then 7 on 2nd…
    Does it make it 10 Nodes in one frame in node count or will it just change depending on frame?

    Also how would filters apply? On movie clip in general or do I have to add filter internally (that could surpass Pro filter block so oof).

    I plan on making bunch of sprite movieclips like different tree variables and wanted to know.

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    • this is too much for my aussie brain to handle

      2019-05-04 09:27:41 UTC 4
    • a frame still just counts the nodes on the frame, nothing more

      sticks can have filters, animating inside mc’s behaves just like normal animating, same tools etc (just no camera because, that doesn’t make sense, and no text because technicalities)

      then mc’s can have a filter that is applied to the whole thing
      aka if you wanna blur a guy walking by in the bg (walking guy = the mc)

      2019-05-04 12:38:31 UTC 0
      • Replying to: Ralph (Developer)a frame still just counts the nodes on the frame, nothing mo

        I THINK

        because I haven’t gotten to that stuff yet

        entirely possible I realize i dun goofed and sht just isn’t feasible

        2019-05-04 12:39:05 UTC 0
      • Replying to: Ralph (Developer)a frame still just counts the nodes on the frame, nothing mo

        there are frame limits in mc’s

        I’m working with 40 frames max, might make it 30
        they’re meant for small, simple loops etc
        they’re basically mini-projects, gotta be conservative with use

        also node count per frame is less than that of a normal frame, still playing with these values

        2019-05-04 12:47:03 UTC 0
  • Replying to comment by: CussI didn’t suggest that tho it is a big one

    It’s a jok

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  • Replying to comment by: Ralph (Developer)gosh is a great word because it's like josh

    Joshstick

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  • Replying to comment by: CussUpdates @ralph
    11313_0-37960000-1556926173_4fd

    Node filters.

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  • Replying to comment by: Ralph (Developer)DON'T KNOW BUT YOU FELT THE NEED TO BRING IT HERE WHY? DU

    Not to mention they found this somehow.

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  • Replying to comment by: Ralph (Developer)I don't get it.

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  • Replying to comment by: Presto
    12164_0-22130700-1556917700_b691147f-0442-48f

    Rip. Tho all they need to do is just change model.

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  • Replying to comment by: Ralph (Developer)they're Ralph Dollars™ so...

    Not sure if it’s worth a lot or less than a dogecoin.

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  • Replying to comment by: Ralph (Developer)that's the point hence the "better luck next time" and

    Do we want replay of Explosive Bullet’s lack of feature?

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  • Replying to comment by: HighVoltageRough but gazelle animation. I’m not good at quadrupeds bhif

    Nice job but it feels like it just been flug away by some sort of wingardium leviosa type of thing-

    Try having the left front leg move front instead of backwards, soon after followed by right back leg. Should look like it’s escaping.

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