• Replying to comment by: arcionekI actually do since that's where I made the template for ex

    The questions are tho:
    A) is the image always set to be centered in the window or is it gonna be extending from top left?
    B) if I would have ability to use more than 1024×1024… I wonder if I could modify animation menu atlas like that to get more detail on elements that get stretched out significantly.

    I dont care much about lag or crashing I simply am curious how can I fiddle with the app.

    I mean… I could also do this myself and go back to edit apk, uninstalling, importing loop of pain that started whole modding thing lmao.

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  • Replying to comment by: Ralph (Developer)I could make it so the txt file that accompanies the image i

    I actually do since that’s where I made the template for export menu lol. The atlases would have frame limit or I can add even more?

    Does it also need to be limited to 1024×1024 or could I try going ham with default dance lmao.

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  • Since there was a thing about reordering the atlas files for export menu between SD/HD… @Ralph I have wondered if it’s gonna be pain to have editable number of frames or even size of the frame. Like for example pasting that exportMenuAtlas.txt and editing it’s values or removing frames.

    If there are some restrictions or it will be massive pain I understand- but would be dope af to be able to have a bit more advanced export animation loops.

    I would accept any limits that would put it since I’d still find a way to overcome them lol.

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    • I could make it so the txt file that accompanies the image is also customizeable, but I don’t think even you would want to enter this type of data manually lol (these atlases are exported automagically with a dedicated program)

      2019-03-27 12:24:44 UTC 4
      • Replying to: Ralph (Developer)I could make it so the txt file that accompanies the image i

        I actually do since that’s where I made the template for export menu lol. The atlases would have frame limit or I can add even more?

        Does it also need to be limited to 1024×1024 or could I try going ham with default dance lmao.

        2019-03-27 12:43:20 UTC 0
        • Replying to: arcionekI actually do since that's where I made the template for ex

          The questions are tho:
          A) is the image always set to be centered in the window or is it gonna be extending from top left?
          B) if I would have ability to use more than 1024×1024… I wonder if I could modify animation menu atlas like that to get more detail on elements that get stretched out significantly.

          I dont care much about lag or crashing I simply am curious how can I fiddle with the app.

          I mean… I could also do this myself and go back to edit apk, uninstalling, importing loop of pain that started whole modding thing lmao.

          2019-03-27 12:50:27 UTC 1
          • Replying to: arcionekThe questions are tho: A) is the image always set to be cent

            as long as you increment the “index” property properly, you can have any number of frames

            the image does center itself, I think

            and I personally limit atlas/textures to 1024×1024 because of reading about compatibility long time ago, it’s likely outdated and you’d be fine upping it

            thing is, textures should always be power-of-two sizes for maximum compatibility, so the next size up is 2048×1024 or 2048×2048

            2019-03-27 16:44:02 UTC 0
      • Replying to: Ralph (Developer)I could make it so the txt file that accompanies the image i

        The hell am I looking at?!

        2019-03-27 13:36:30 UTC 1
        • Replying to: Ramoxfire V2The hell am I looking at?!

          Hell.

          aka text files in the atlas directory files that are next to the original atlas images, describing the position and size of sprites.

          2019-03-27 13:38:31 UTC 2
  • When I’ll have time to work on skins again I’m prob gonna need idea on what you guys would use the most. Some would be just concepts that might not even work, but I like to try and risk stuff ;D
    https://www.strawpoll.me/17687063

    Ps doing dragon ball skin is ass-

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  • Replying to comment by: Raid Locklooks worse than I expected. didn't expect the cobblestone

    You get an F for effort.

    Jk but rip the ui lol. I suggest before you even try to do skinning, it’s best to simply make numbers and random scribbles on the whole atlas and compare it with the file. That’s how I’ve learnt how to make skins.

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  • Replying to comment by: Ralph (Developer)if only ralph wasn't so hopelessly gay and made them both t

    By the sarcasm I can’t tell if you’ll fix this or no-

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  • Replying to comment by: Raid LockOH oof then what should I put there lol

    I’d suggest something that would act as frame window that wouldn’t be distorted during the stretching. So no gradients etc.

    I’d suggest simply having the original one and changing its colour.

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  • Replying to comment by: Raid Lockno, I know that button was for a new project. I was putting

    I said the pen and quill ISN’T new project button or anything. It’s the window border.

    Just like the one r2o sent below

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  • Replying to comment by: SquiSNit has a white border :((

    F

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  • Replying to comment by: SquiSNtransparent profile pictures are weird @ralph

    They prob get converted to jpgs. You could have the blank space the colour of activity window tho

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  • Replying to comment by: SquiSNgd based theme thats probably never gonna come but eh [bpfb_

    Looks sexy but that’s GD-

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  • Replying to comment by: SquiSNOH MY GOD I LOVE YOU (no homo)

    gay-

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  • Wanted to review the skins and get the screenshots and upload them this weekend. But been constantly busy/tired during this. Sorry everyone I am taking so long T~T

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  • Replying to comment by: arcionekAlso one button is basically pressed, and other button in th

    And the blank grid (the thing next to steve’s head) could be bedrock.

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  • Replying to comment by: arcionekRandom white boxes are simply the buttons. There's multiple

    Also one button is basically pressed, and other button in that menu is pressed. Pay attention to the gradient where pressed has darker gradient coming from top, while not pressed has one from the bottom.

    Also the thing you replaced with book isn’t the “file” icon, but it’s the big window where you open for example new project, open stickfigure, have bug errors coming up, save reminder etc. That’s floating frame menu basically.

    So don’t worry you already screwed up lmao.

    Also my suggestion is to have activated buttons turn into stone (unmined one)

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