@arcionek
Joined on August 18th, 2017, this user has been a member for 3,262 days and is the 1,949th person to register an account.
Has 13 submissions, the first one uploaded on December 14th, 2016 and the most recent on May 31st, 2019.
Of those, 1 has been featured and 6 have won Users' Choice.
On average, each submission earns 5,436 downloads.
In total, they have been download 76,117 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 52 stickfigures.
On average, when this user rates stickfigures, they are 87% positive.
Also, they are typically 78% positive when rating animation spotlights.
Has made 1,050 comments on non-activity pages of the site. Alternatively, this user has made 12,182 comments on actual activity pages of the site.
They have visited the site consecutively for 2 days, their best streak being 125 days. On average, they post 1 update and 4 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 27 consecutive votes.
Arc gaming reviewsOwner
Rigging Nerd ClubOwner
????????????????????????????????????????????????????????????????????????????????????????????????????Owner
Temp group will deleteOwner
Stickfigure Starter KitOwner
Stick Nodes Beta TestersOwner
No girls allowedOwner
Sticknodes ModdersOwner
Mod Talkadmin
#TeamArcionekadmin
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Replying to comment by:
The questions are tho:
A) is the image always set to be centered in the window or is it gonna be extending from top left?
B) if I would have ability to use more than 1024×1024… I wonder if I could modify animation menu atlas like that to get more detail on elements that get stretched out significantly.I dont care much about lag or crashing I simply am curious how can I fiddle with the app.
I mean… I could also do this myself and go back to edit apk, uninstalling, importing loop of pain that started whole modding thing lmao.
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I actually do since that’s where I made the template for export menu lol. The atlases would have frame limit or I can add even more?
Does it also need to be limited to 1024×1024 or could I try going ham with default dance lmao.
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Since there was a thing about reordering the atlas files for export menu between SD/HD… @Ralph I have wondered if it’s gonna be pain to have editable number of frames or even size of the frame. Like for example pasting that exportMenuAtlas.txt and editing it’s values or removing frames.
If there are some restrictions or it will be massive pain I understand- but would be dope af to be able to have a bit more advanced export animation loops.
I would accept any limits that would put it since I’d still find a way to overcome them lol.
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When I’ll have time to work on skins again I’m prob gonna need idea on what you guys would use the most. Some would be just concepts that might not even work, but I like to try and risk stuff ;D
https://www.strawpoll.me/17687063Ps doing dragon ball skin is ass-
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You get an F for effort.
Jk but rip the ui lol. I suggest before you even try to do skinning, it’s best to simply make numbers and random scribbles on the whole atlas and compare it with the file. That’s how I’ve learnt how to make skins.
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By the sarcasm I can’t tell if you’ll fix this or no-
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I’d suggest something that would act as frame window that wouldn’t be distorted during the stretching. So no gradients etc.
I’d suggest simply having the original one and changing its colour.
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I said the pen and quill ISN’T new project button or anything. It’s the window border.
Just like the one r2o sent below
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F
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They prob get converted to jpgs. You could have the blank space the colour of activity window tho
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Looks sexy but that’s GD-
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gay-
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Wanted to review the skins and get the screenshots and upload them this weekend. But been constantly busy/tired during this. Sorry everyone I am taking so long T~T
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And the blank grid (the thing next to steve’s head) could be bedrock.
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Also one button is basically pressed, and other button in that menu is pressed. Pay attention to the gradient where pressed has darker gradient coming from top, while not pressed has one from the bottom.
Also the thing you replaced with book isn’t the “file” icon, but it’s the big window where you open for example new project, open stickfigure, have bug errors coming up, save reminder etc. That’s floating frame menu basically.
So don’t worry you already screwed up lmao.
Also my suggestion is to have activated buttons turn into stone (unmined one)
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I could make it so the txt file that accompanies the image is also customizeable, but I don’t think even you would want to enter this type of data manually lol (these atlases are exported automagically with a dedicated program)
I actually do since that’s where I made the template for export menu lol. The atlases would have frame limit or I can add even more?
Does it also need to be limited to 1024×1024 or could I try going ham with default dance lmao.
The questions are tho:
A) is the image always set to be centered in the window or is it gonna be extending from top left?
B) if I would have ability to use more than 1024×1024… I wonder if I could modify animation menu atlas like that to get more detail on elements that get stretched out significantly.
I dont care much about lag or crashing I simply am curious how can I fiddle with the app.
I mean… I could also do this myself and go back to edit apk, uninstalling, importing loop of pain that started whole modding thing lmao.
as long as you increment the “index” property properly, you can have any number of frames
the image does center itself, I think
and I personally limit atlas/textures to 1024×1024 because of reading about compatibility long time ago, it’s likely outdated and you’d be fine upping it
thing is, textures should always be power-of-two sizes for maximum compatibility, so the next size up is 2048×1024 or 2048×2048
lol
The hell am I looking at?!
Hell.
aka text files in the atlas directory files that are next to the original atlas images, describing the position and size of sprites.