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    dezwayoccifersubscriberfeatured-lvl1uc-winner-lvl1 2019-01-31 17:35:09 UTC

    @ralph hmmst

    i may have a solution for polyfill gradients (at least partially)

    so as for where the gradient comes from, it goes from first nodes in polyfill – last nodes in polyfill

    and then maybe the flip gradient thing would be last nodes – first nodes

    1
    • Gradient Polyfills are needed.

      2019-01-31 19:00:18 UTC 1
      • Replying to: Tastylemon16Gradient Polyfills are needed.

        But for now no because ralph just finished making the 2.5.6 update which was big so lets spare him for now.

        For now…

        *evil laughing in the background*

        2019-01-31 19:01:09 UTC 1
    • here were the issue be

      2019-01-31 21:00:12 UTC 5
      • Replying to: Ralph (Developer)here were the issue be

        I’ll be shocked if this makes sense to anyone

        2019-01-31 21:00:24 UTC 4
      • Replying to: Ralph (Developer)here were the issue be

        esadgated

        2019-01-31 21:12:56 UTC 1
      • Replying to: Ralph (Developer)here were the issue be

        What if I just showed this to one of my math teachers…

        2019-01-31 21:22:56 UTC 2
        • Replying to: arcionekWhat if I just showed this to one of my math teachers...

          I’d ask him what he thinks about ligma

          2019-01-31 21:28:14 UTC 3
        • Replying to: arcionekWhat if I just showed this to one of my math teachers...

          Detention…No phone in class dude.

          2019-01-31 21:28:37 UTC 1
          • Replying to: NonocapeDetention...No phone in class dude.

            There is no detention in my country so :dab:

            2019-01-31 21:35:45 UTC 3
          • Replying to: NonocapeDetention...No phone in class dude.

            Also my math teacher… She’s a freak for complex stuff.

            Also I am in high school so she doesn’t care much-

            2019-01-31 21:48:25 UTC 2
            • Replying to: arcionekAlso my math teacher... She's a freak for complex stuff. A

              N-No detention in your country… *think about life*

              2019-01-31 21:50:10 UTC 4
              • Replying to: NonocapeN-No detention in your country... *think about life*

                2019-01-31 22:10:22 UTC 5
                • Replying to: Tastylemon16

                  Actually happened once in secondary school lol. Substitute teacher, first class with her, class full of rebels. One was jumping on desks, then jumped in front of teacher and sung polish rap song that was about “realising that he’s the god”.

                  I sat in my desk trying to process how I ended up in a zoo.

                  2019-02-01 08:25:20 UTC 3
      • Replying to: Ralph (Developer)here were the issue be

        I am thinking about it and my brain is like:
        “We must use circles to the equation, don’t know what for but yes.”

        2019-01-31 21:41:23 UTC 1
        • Replying to: arcionekI am thinking about it and my brain is like: "We must use c

          The answer is to interpolate the color gradient.

          Then use an equation involving the min/max x/y of this polyfill (have to figure that out at render-time), and plug in each point of every triangle to get a value of 0…1

          0 = blue, 1 = orange (and 0.5 would be the middle, etc)

          like I said it’s doable but that’s a lot of calculations for something so simple

          2019-01-31 21:47:35 UTC 4
      • Replying to: Ralph (Developer)here were the issue be

        where is the 1 – 360 degrees on gradient option you rétárd?

        2019-02-01 04:45:01 UTC 1
        • Replying to: badparticipationwhere is the 1 - 360 degrees on gradient option you rétárd?

          Why you insult-

          2019-02-01 08:25:43 UTC 1
      • Replying to: Ralph (Developer)here were the issue be

        what if you could coordinate the polyfil to have a top and bottom. could you then program gradient to go from top to bottom?

        2019-02-01 13:19:57 UTC 1
        • Replying to: Ramoxfire V2what if you could coordinate the polyfil to have a top and b

          yeah that’s what I said above

          first get the min/max y of the polyfill (gotta iterate through all points and figure out “top” and “bottom”)

          then interpolate the color so I can “pick” a color blended between the two

          then convert every point into 0…1 by using that pre-found min/max Y

          again it’s all doable, but it’s a lot to calculate for maybe 10 polyfills on the screen, along with sticks and nodes and filters…60 times every second

          aka lag

          2019-02-01 13:48:42 UTC 0
          • Replying to: Ralph (Developer)yeah that's what I said above first get the min/max y of t

            damn
            i knew this could get complicated but right now im impressed

            2019-02-01 15:57:50 UTC 2
            • Replying to: Ramoxfire V2damn i knew this could get complicated but right now im impr

              lol

              good, good

              now you understand my permanent state of

              “no”

              2019-02-01 16:13:37 UTC 0
              • Replying to: Ralph (Developer)lol good, good now you understand my permanent state of

                Yes but

                Please with a – one-pivot-and-flash-user on top?

                2019-02-05 23:01:34 UTC 0