• Replying to comment by: Dormant Volcano Man™3D EBoolet isn't real, he can't hurt you. 3D EBoolet:

    I saw a comment like this coming.

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  • Replying to comment by: SoupmannSoon EB will leave SN as he did with Stick fighter and anima

    Not anytime soon. I still got Project Landfall to do.

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  • Replying to comment by: Tastylemon16What software is that?

    What Supra said. Blender 2.8.

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  • Replying to comment by: 🎃🍂ThoughtsOfHalloween🍂🎃That is badass! Keep up the great work. Please make more pos

    I will be sure to share the coming progress. Cause there’s gonna be a lot.

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  • Replying to comment by: 🦇🎃K-ZILLA🎃🦇 (Doing Commissions Now)Neato.

    Very.

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  • Replying to comment by: 🇱🇷Thatpatrioticdude🇱🇷Aight I’ll swap the colors give it a banged up antique look

    Alright. Just be sure to add those plates overtop the arm.

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  • Replying to comment by: 🇱🇷Thatpatrioticdude🇱🇷@explosivebullet Ivan’s NCLO transition is almost done also

    How about an AK kinda of gun? Probably will be a more futuristic style of AK coming up in PL. It will be used in the NLCO alongside the AR-80, A newer, more enhanced Armalite platform.

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  • Was I working on PL today? No, but I was working on something related to it. Begun 3D modeling my OC, starting with the helmet. Learnt a bunch of things about 3D modeling and now know how to do this whole thing. Place holder textures are hanging out there, I know. I also still got a lot of work to do on angles and stuff. Translating vector to 3D is not very easy.

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  • Replying to comment by: 🇱🇷Thatpatrioticdude🇱🇷@explosivebullet which one should I use
    20641_

    Use the red, rust it up a bunch, maybe swap the hands out and yeah. Then put some plating on the upper arm.

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  • Replying to comment by: 🎃🍂ThoughtsOfHalloween🍂🎃Agreed, ther person should have did the “dont tweeter this f

    10fps you should definitely use the do not tween this, unless you are a god at that framerate. Punches shouldn\’t be eased into so much.

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  • Replying to comment by: 🇱🇷Thatpatrioticdude🇱🇷@explosivebullet I’ll let u decide which one I should use

    Alright. Go for his prosthetic. Makes it more unique.

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  • Replying to comment by: 🎃🍂ThoughtsOfHalloween🍂🎃7/10 The animation is very good but underwhelming. The movem

    Too many tweening (In between frames) frames and hardly any impact, but the animation is pretty polished. Just not anything special. Tweening a punch is completely fine, but you shouldn\’t do so much that it does look like a tap.

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  • Before todays spotlight, I gotta bring up
    Ralph.-Trailer 1 by NonTweenMasterHD
    It’s got no rating, so go give it one.
    Also gotta bring up Master-O Reborn by TheRealSenseiMo.
    It also requires a rating.
    http://sticknodes.com/spotlight/master-o-reborn-ep-0/

    Onto Todays actual spotlight which is something I have a faint memory of. Stickman Fight by SAIRET ANIMS. I don’t remember the animation itself,just the thumbnail. Go and check it out.
    http://sticknodes.com/spotlight/stickman-fight-p/

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    • 7/10
      The animation is very good but underwhelming. The movements are very smooth, in fact way too smooth. It makes every hit/attack seem like a tap. Other than that no complaints.

      2020-04-23 17:21:09 UTC 5
      • Replying to: 🎃🍂ThoughtsOfHalloween🍂🎃7/10 The animation is very good but underwhelming. The movem

        yez

        setting the number of tweened frames can actually hurt your animation like the one above

        but is well made nonetheless

        2020-04-23 17:26:27 UTC 0
      • Replying to: 🎃🍂ThoughtsOfHalloween🍂🎃7/10 The animation is very good but underwhelming. The movem

        Too many tweening (In between frames) frames and hardly any impact, but the animation is pretty polished. Just not anything special. Tweening a punch is completely fine, but you shouldn’t do so much that it does look like a tap.

        2020-04-23 17:30:10 UTC 0
        • Replying to: Explosive BulletToo many tweening (In between frames) frames and hardly any

          Agreed, ther person should have did the “dont tweeter this frame” feature on the frame before the punch to make it seem more impactful. I did the same in Ep.2 and my god, the difference.

          2020-04-23 20:05:06 UTC 0
          • Replying to: 🎃🍂ThoughtsOfHalloween🍂🎃Agreed, ther person should have did the “dont tweeter this f

            10fps you should definitely use the do not tween this, unless you are a god at that framerate. Punches shouldn’t be eased into so much.

            2020-04-24 05:38:56 UTC 0
    • this reminds me of 2018 using tween with those fighting effects

      2020-04-23 17:39:15 UTC 0
    • It’s got some simple and kinda bland effects and visuals. Overall the animation is quite nice, but most hits don’t seem to have too much of an impact because of tween abuse.

      5/10 Overall

      2020-04-23 18:08:38 UTC 0
      • Replying to: EsquecidoIt's got some simple and kinda bland effects and visuals. O

        Overall 6/10
        Animation is ok but a lot of tweening, the script is based on tha classical Stickfigure animation (lets fight just like that), visuals are simple, there’s no background(I would’ve liked one to be there), but it’s 👌

        2020-04-24 14:43:39 UTC 1
  • Replying to comment by: Rocket. (Prjct_CH)0:22 to 0:38 is canon 1:30 to 1:47 is canon 1:58 to 2:00 is

    Ah alright. So in the trailer those parts will actually be used. The others just snapped. Alright.

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  • Replying to comment by: Ralph (Developer)i missed the first one which one was it?

    rhg speed animation something. No capitals like I put here.

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