@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,280 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,993 downloads.
In total, they have been download 1,583,106 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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Galaxy Tab S2.
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Indeed.
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Everybody runs into this problem at 450mb-500mb. I can get to 500mb and then I crash. My RAM is always loaded up with background apps leaving only about 600 left. Then android only will dedicate 516mb or something to a single app for memory.
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Don\’t remember. My brain is already overloaded with 20 different things.
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Todays spotlight is a suprising amount of entertainment. Mewlias Fate by Vamrack Powerhouse. This animation right here is the first animation I saw of Vamracks, and it got me watching his content well after that. I remember I clicked on this spotlight primarily because I saw Roux in the thumbnail and thought, something SN Movie related, this might be a little interesting. And I was bored at the time so I watched it. Man I sure wasn’t bored after that. So got check it out, vote for it, leave a comment maybe but keep in kind that this is a little lengthy. But trust me, it doesn’t get dry in that entire time.
http://sticknodes.com/spotlight/mewlias-fate/
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Stop being so good lately. Are people finally understanding PLs style?
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Shoulda blurred the hell out of that lighting. But yes. This is good
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Semi-yes.
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No other words, but yes.
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Yes. Doom slayer Bullet. That is a perfect idea.
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Ok, this is epic.
Literal gold. -
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Yes. Now he will feel the same way.

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What device do you use?
Galaxy Tab S2.
I use a Samsung J7 Crown
I can handle 200 MB+ I havent tested it.
But how does that work?
A tablet easily gets triggered to at 128 frames.
I can do 500 frames and lag free..
I’m confused.
Low amount of RAM. Random access memory which holds your progress on an animation. When it’s saved, it goes to your internal storage. RAM is for that immediately needed storage for certain assets and so on, when it’s overloaded, it can’t store anymore so your application freezes or crashes to clear itself. Your CPU (this is for mobile exclusively) deals with visual stuff 90% of the time. RAM can help with that, but you need a fast CPU in order to generate more frames. You probably have one, just not the RAM.
Tfw you realize each project land fall is 10,000-28,000+ frames
Pretty much but compiled into like 80 different parts in a video editor and more.
I run into the same problem but thats probably because my device is an iPhone 7.
Everybody runs into this problem at 450mb-500mb. I can get to 500mb and then I crash. My RAM is always loaded up with background apps leaving only about 600 left. Then android only will dedicate 516mb or something to a single app for memory.
I always remove the background apps. My phone can go up to 1000mb however it is extremely laggy from 500mb+. Usually I create a new project when it passed 200mb just to be safe.
Maybe I should try that. I hardly play mobile games anyway anymore.
me too, I deleted all of my mobile games to give space for Stick Nodes.
I also need more space for audio. Cause I am gonna be doing a load of work for audio now.
For me, I just export all my animations and put them on my computer. I have the entire Stick Nodes sound library there with some extras.
I don’t use SNs base sounds too much. That’s where I have no point in doing that.
Lmao I use my school iPad which has stick nodes on it (free) and then after animating I send it to my home tablet in broken bits (which has pro). My school iPad can handle 900mb+
Wtf? I remember in middles school there was ipads and not a single one could handle games properly. Thing had 7000 updates and crashed all the time. What mobile device has that much memory dedicated to a single app?
Like seriously, bluestacks on my gaming PC has only 512 MB dedicated to SN exept it has 16GB of RAM.
The iPads we use have like 100gb. And yeah they are way better than dumbass chrome books down there in Alberta, so suck it >:) (jk) EDIT: oh sorry 128GB
Chrome books fortunatly work better on assignments. Ipads are just plain useless. I technically could have a terrabyte worth of storage, exept what would I do with that amount of space on a mobile device? 128GB is only half as far as mobile devices go in all honesty for storage though. Storage means nothing compared to processing power as long as you got 32GBs. That changes on PC though.
Oh lmao