@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,282 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 10,998 downloads.
In total, they have been download 1,583,853 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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It’s hard to actually make something that fits with PL. Considering the base is like 7x more complex than the standard bases used in every other series. It takes time and a lot of inspiration from already built characters.
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Custom guns are always allowed as long as they make sense.
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Considering it’s supposed to be a skin tight suit, less wrinkles is preferred. On clothing, I prefer less shine for a more realistic feeling. The way the arms are and the legs are built are the main problems, they look odd.
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Well, the NLCO will have a pretty big character involved within the military part of things.
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Yeah that will need polishing.
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That sucks. The neck node should be seperate from the torso though. This is with the newer base which I need to finish.
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I remember that. It was a little sketchy.
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Well we’ll see what this all turns into. So far it’s made off of the PL base so it’s good.
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Now this is a perfect character.
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Can see it.
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Looking very makeshift still and I like that. It’s just a matter of whether that neck is actually a reasonable shape and that it will fit anywhere in the series.
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Unfortunate for you, I ain’t adding ass details.
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Well. I plan to add more like some wrinkles to the balaclava or something. Cause yeah, it is blank and odd. And I am not creating any damaged versions of humans or robots. I’m leaving that for the decals that I will create.
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Hopefully I don\’t cripple myself in anyway cause i have yet to do it severely. Haven\’t broken any bones but I have picked up illnesses. Most of which just happen to be foreign.
fucking immigrants - Load More


















Somethings:
-Add a small but of gradient at the mask/mouth area. Seems very blank now.
– You should also make a damaged version. Could come in handy in the animation for that spicy detail of the robot getting scratches and all.
Well. I plan to add more like some wrinkles to the balaclava or something. Cause yeah, it is blank and odd. And I am not creating any damaged versions of humans or robots. I’m leaving that for the decals that I will create.
User Banned
Hue hue
Rear view
Epi no-
Unfortunate for you, I ain’t adding ass details.
User Banned
*melts*