@explosivebullet
Joined on July 5th, 2017, this user has been a member for 3,287 days and is the 202nd person to register an account.
Has 143 submissions, the first one uploaded on December 22nd, 2016 and the most recent on June 10th, 2025.
Of those, 19 have been featured and 54 have won Users' Choice.
On average, each submission earns 11,011 downloads.
In total, they have been download 1,585,654 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1,155 stickfigures.
On average, when this user rates stickfigures, they are 95% positive.
Also, they are typically 20% positive when rating animation spotlights.
Has made 6,370 comments on non-activity pages of the site. Alternatively, this user has made 12,497 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 9 times.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 1239 consecutive votes.
Spotlight CritiquesOwner
Project Landfall SeriesOwner
X-Ray Collab 2 (Upcoming)Owner
EB Figures and AnimationsOwner
FPS Animation GroupOwner
Stew’s Generic Groupadmin
Questions and Helpadmin
Military Nodersadmin
Mission Breaks Chains Series.admin
War Technicals and Infantry (This Group is very dead)admin
Operation: Containmentadmin
The Ramox seriesadmin
Politics (13+)mod
After the Flash Downfallmod
The Fight For Freedom Seriesmod
Stick Nodes 2 Development Teammod
MK groupmod
Curtis Entertainment Corp.mod
The New Internet War Groupmod
Ramoxfire’s Forge Of Figuresmod
Blades and Guns (weapon guru group) (This Group is very dead)mod
Vault 279mod
Ezora Adventures(RPG and Role-play group!)mod
Marksman Collabmod
#Team StickNodes Movie Aftermathmod
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That first point is possible, but the second, is also possible but I’d say its more of an odd understanding of it considering a fullbody is supposed to consists of the full human body right down to shape. For the third possibility, he has watched a little bit of PL as he said here, so he should know what the base and style is cause the shape of the PL base is very different from a stickfigure. Fullbody is described by it’s name. It includes the whole body so yeah, 2 and 1 is gonna be my guess.
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Even drawing animation uses a base. A base is what pretty much builds the shape of a character in animation. So that probably isn’t it either.
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That isn’t exactly economically friendly but okay.
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Robotic animation in the first episode is agreeable since that was my first time using something that complex. But I’m sure he’s talking about the base, not the animation. Fullbody is not animation, it’s a style that includes every limb of a human being so that’s where I’m confused. How is it not fullbody?
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Well I’m a firm believer that the radiation from the atomic bombs mutated them so they ended up creating something horrifying as seen with anime. So yes. Only God knows what they would create if there was a 3rd A-Bomb.
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Horses exist so yeah.
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Everything went wrong ever since the US nuked Japan.
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Alright,
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I think it was kinda just for the rappel rope. Just no figures that had that were just a rope maybe.
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Love the hat. I\’d maybe add some other details like paint, different colors, a badge, maybe a satchel and a lasso. Stuff like that.
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It wasn\’t a thing on the original base because polyfills didn\’t exist when I made the first base. As a result, a turning head on top of the neck was just to stiff to even leave in, so I changed it.
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Kk.
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What joint doesnt have polyfills on a PL figure?
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Adds another bonus of beeing able to join the head and then layer it too. Dunno why I didn\’t try to do this earlier. Like really. I should have kept this neck movement from the first PL base.
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I haven’t watched much of Project Landfall, but I think they mean that the animation of the characters are robotic, not sure though, the PL bases are pretty dope.
Robotic animation in the first episode is agreeable since that was my first time using something that complex. But I’m sure he’s talking about the base, not the animation. Fullbody is not animation, it’s a style that includes every limb of a human being so that’s where I’m confused. How is it not fullbody?
I don’t know how they act like or who are they, but they either might:
1. Have not paid attention to detail towards the PL base, and just took a quick look and assumed it’s not fullbody.
2. Have a different view on what fullbody means, is or looks like.
3. Be in denial that there is another fullbody base (for some reason), so they pretend PL bases are not fullbody for that reason.
4. Do not consider PL bases as fullbody because they might have different criteria to consider if a base is fullbody or not (see 2.)
That’s all I can think of.
That first point is possible, but the second, is also possible but I’d say its more of an odd understanding of it considering a fullbody is supposed to consists of the full human body right down to shape. For the third possibility, he has watched a little bit of PL as he said here, so he should know what the base and style is cause the shape of the PL base is very different from a stickfigure. Fullbody is described by it’s name. It includes the whole body so yeah, 2 and 1 is gonna be my guess.
Some people say Animation is a drawing, guess same might apply here but with a base
Even drawing animation uses a base. A base is what pretty much builds the shape of a character in animation. So that probably isn’t it either.
both of your bases have their pros and cons
one is a little too blocky and isn’t realistically scaled
the other may be lacking some details and in a way may use less modern and efficient methods
I’ve only made one base. Aside from the stickfigure base. Thats the PL base, scaling on the legs and torso with the head is all right, but not quite the arms. They are rather a small difference between the more accurate front view. This is primary because of the side view picture not having a proper view of the arms length. So scaling them accuratly is rather hard. On being blocky, old old concept of my that I tried doing for a little bit before the PL base was very blocky, but new one is built entirely to match the shape of a human being. Detail lacking in the base is 0 of a concern considering it’s a base. A base is what sets the shape and style of all characters in a specific art style. So shape is the only factor really. And there is problems with the old PL base where the neck is attached to the torso which doesn’t work well as there is no polyfills on the neck then for it to bend.
You don’t have to defend yourself with everything
Where was I getting offended? I was just asking a question cause this confused me. Like do I not know what a full body is? This is for myself to learn something, if this where something that I was defending myself in, I’d likely be pointing out everything wrong with this person. And am I doing that here? No. Read the entire comment before deciding to try and make your own argument.
What I’m saying is, you don’t have to be too mad about it. But yeah, he’s got a point!
It is a little robotic, but that’s just the limitations of SN.
So so far, your base is the best
That doesn’t answer where I was mad. And he also has 0 of a point cause animation is not a concern of the base being fullbody or not. If you would’ve actually read everything you would have seen that I am pointing only the fullbody thing out for the reason that I’m not sure if Im wrong or not on what a fullbody is. Not exactly sure what you are trying to do but everything you are saying actually looks like a comment made from a person who flips out about something they didn’t even read because they hate the person too much.
Ok, I’m gonna close my case with this statement:
Like what md said, your base has its pros/cons.
Pros: Best base ever so far
Realistick ™
Has proper body functions
Cons:
Needs more back joints
Still didn’t really answer anything. And MD was talking about 2 bases. PL only has 1 base. 3 versions now. 1st version was what I used to make the original NBC Veteran, it was blocky because the vest overlapped the body so I deleted those nodes. The newer one which actually had a base made for it and many other figures. Except I have 0 idea which bases he is really talking about, especially when base quality is completely irrelevant. The comment was asking about whether I had the definition of base right, not animation quality, not base quality. And heres an issue with adding more back joints. A simple bend down becomes a big project in it’s own. And by adding more, the design for the NBC Elite would break easily as a result of clipping. The back isn’t supposed to bend as much in order for there to be a point in adding another node. Your first comment still makes 0 sense though. If it were supposed to be a reply to my comment on MDs reply, then get a grip. Constructive criticism is useless when I don’t see the reason behind it. Part of what everyone needs to do is also turn down some critisism while at the same time taking some. But I’m sure this isn’t the case.
Probably has something to do with the PL Base’s neck and how up until recently, it couldn’t move. And you have to admit, Rix has you there
The neck is a piece of the bases functionality. It still has every limb the human body has which is what a fullbody is. Every limb of the human body shown. The entire body. So I’m sure he isn’t pointing that out cause fullbody is shape not functionality.